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FANDOM Kirby Super Star Ultra North America Japan Europe Australia South Korea Kirby Super Star Ultra ( Kirby of the Stars Ultra Super Deluxe in Japan and South Korea) is a Nintendo DS remake of the original Kirby Super Star developed by HAL Laboratory and published by Nintendo. It includes all of the games from the original with several new ones added. The game was released in Japan on April 1, 2008, Europe on September 18, 2008, North America on September 22, 2008, South Korea on November 13, 2008, and Australia on November 27, 2008. Unlike the original SNES game, Kirby Super Star Ultra wasn't renamed for its European release. Games Edit Original games Edit Main article: Kirby Super Star#Games New games Edit Revenge of the King is the first newly added game and more difficult version of Spring Breeze that is modeled after the original Kirby's Dream Land 's Extra Mode. The game also reintroduces Kabula (formerly Kaboola) back to the series and serves as a boss. Meta Knightmare Ultra is the second newly added game where the player plays as Meta Knight through the levels of Spring Breeze, Dyna Blade, The Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes. The game is based off of the "Meta Knightmare" mode in Kirby: Nightmare in Dream Land. Helper to Hero is the third game added where the player can choose from all the helpers in the game and play as them in a The Arena-like game, they have to battle various bosses from the other games. The True Arena is the fourth and final game added which is a harder version of The Arena. In The True Arena, the player must fight the bosses and mid-bosses from the newly added games. The final boss of this game is Marx Soul, a harder version of Marx. Minigames Edit Main article: Kirby Super Star#Minigames Snack Tracks, Kirby is laying in front of a conveyor belt which is carrying food towards them, attempting to eat the most of the four while the player touches non-food objects to keep them out of Kirby's path. Kirby Card Swipe requires the player to view a certain number of cards with images on them, wait for an image to show on the top screen, and then touch whatever card matches the image shown. Kirby on the Draw requires Kirby to shoot at images that appear in a shooting gallery. Like in many shooting galleries, most images give the player extra points, while some give negative points. Gameplay Edit Main article: Kirby Super Star#Gameplay Differences Edit Besides the newly added games and minigames, the game has other differences between it and the SNES version. The game features 3D FMV cut scenes for all of the levels, improves the visuals from Kirby Super Star, includes additions and modifications to some of the games, while also adding unlockable features that let the player view all unlocked cut-scenes and music from the game. A two player mode was added to Spring Breeze, using Nintendo Wi-Fi to connect to another Super Star Ultra game card. Although player 2 controls the helper from his/her DS, they have to look at player 1's screen, who plays as Kirby. A multi-player option is added to Gourmet Race and shows the total time of the best time of your courses after you finish a course when running alone, unlike the SNES version. v · d · e Kirby Super Star and Kirby Super Star Ultra Original Games Spring Breeze - Dyna Blade - The Great Cave Offensive - Gourmet Race - Revenge of Meta Knight - Milky Way Wishes - The Arena New Games Revenge of the King - Meta Knightmare Ultra - Helper to Hero - The True Arena Minigames Samurai Kirby - Megaton Punch New Minigames Kirby Card Swipe - Kirby on the Draw - Snack Tracks v · d · e Kirby series Main series Kirby's Dream Land - Kirby's Adventure - Kirby's Dream Land 2 - Kirby Super Star - Kirby's Dream Land 3 - Kirby 64: The Crystal Shards - Kirby & the Amazing Mirror - Kirby: Canvas Curse - Kirby: Squeak Squad - Kirby's Epic Yarn - Kirby Mass Attack - Kirby's Return to Dream Land Remakes Kirby: Nightmare in Dream Land - Kirby Super Star Ultra Spinoffs Kirby's Pinball Land - Kirby's Dream Course - Kirby's Avalanche - Kirby's Block Ball - Kirby's Star Stacker - Kirby Tilt 'n' Tumble - Kirby Air Ride Cancelled games Kirby's Air Ride 64 / Kirby Bowl 64 - Kirby's Tilt 'n' Tumble 2 - Kid Kirby Other Kirby no Kirakira Kizzu Community content is available under CC-BY-SA unless otherwise noted.

Kirby Super Star Developer(s) HAL Laboratory Publisher(s) Nintendo Director(s) Masahiro Sakurai Producer(s) Satoru Iwata Shigeru Miyamoto Designer(s) Tsuyoshi Wakayama Programmer(s) Shigenobu Kasai Composer(s) Jun Ishikawa Series Kirby Platform(s) Super NES Release JP: March 21, 1996 NA: September 20, 1996 PAL: January 23, 1997 Genre(s) Action, platforming Mode(s) Single-player, multiplayer Kirby Super Star, [a] released as Kirby's Fun Pak in PAL regions, is a 1996 platforming video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System, part of the Kirby series of platforming video games by HAL Laboratory. The game was advertised as featuring eight games: seven short subsections with the same basic gameplay, and two minigames. The game was later released for the Wii and Wii U Virtual Consoles. An enhanced remake titled Kirby Super Star Ultra was released for the Nintendo DS in 2008. [1] Nintendo re-released Kirby Super Star in Japan, the United States and Europe in September 2017 as part of the company's Super NES Classic Edition. [2] The game was released on the Nintendo Switch Online service on December 12, 2019. Gameplay [ edit] Cutter Kirby and Rocky, fighting Dyna Blade in the unlockable game The Arena. In Kirby Super Star, players play as Kirby, who can float, inhale blocks and enemies and spit them out. By swallowing certain enemies after inhaling them, Kirby can copy their abilities and use them as his own, becoming able to perform a wide range of attacks. A unique feature of the game is the addition of helpers. When Kirby has an ability, he can transform it into a helper character which can be controlled by a second player or the computer. Certain abilities such as Crash or Mike cannot be turned into helpers. Kirby can choose to give the helper a different form, or revert them into a power up in an emergency. Certain helpers, such as Wheelie, allow Kirby to interact with them during two player play. If the helper takes too much damage, there is a short time for Kirby to grant it a new power before it disappears until Kirby creates a new one. However, if Kirby takes too much damage, he will lose a life. Gameplay takes place across seven main modes and several sub-games. Spring Breeze: a simplified remake of the original Kirby's Dream Land, albeit with the gameplay enhancements of Super Star. Kirby must make his way to a castle to challenge King Dedede, who has stolen food from the citizens of Dream Land. Unlike the original, Float Islands and Castle Lololo have merged and Kabula does not appear. Also, upon reaching Castle Dedede, Kirby does not have to face all the previous bosses he fought. Dyna Blade: an original mode in which Kirby must stop Dyna Blade, a giant bird, from disturbing Dream Land's crops. The mode consists of four levels that the player must clear before facing off against Dyna Blade. There are also two secret areas and a mini-boss that moves across the world map. Gourmet Race: a race type mode in which Kirby must race against King Dedede whilst eating as much food as possible. Taking place across three levels of varying length, the winner is whoever earns the most points by the end of all three levels, with bonus points awarded for being the first to finish each race. Players can choose to race either King Dedede or his "ghost", which is the player's best attempt at the race, or simply race alone for the fastest time. The DS version features multiplayer functionality. The Great Cave Offensive: a Metroidvania [3] [4] [5] adventure type mode which sees Kirby exploring a cave searching for treasure. Hidden throughout the game's four areas are sixty treasure chests, with a maximum score of 9999990 achievable by collecting all 60 treasures. Some of the treasures are references to other Nintendo games, such as the Triforce of The Legend of Zelda, the Screw Attack from Metroid, the helmet of Captain Falcon from F-Zero and a Mr. Saturn from EarthBound. Other treasures reference valuable items that appear in role-playing games such as Orichalcum. Revenge of Meta Knight sees Kirby attempt to destroy Meta Knight 's battleship, the Halberd, before Meta Knight can conquer Dream Land. Each area has a time limit, which will cost Kirby a life if it hits zero. It is particularly plot-based, featuring comments from the various crew members of the Halberd. The ship takes damage after every round beaten. At the bottom of the screen, there is a meter showing how the Halberd is doing. Bosses appear such as Twin Woods, two Whispy Woods, and Heavy Lobster, a robotic lobster-like machine. This culminates in fighting Meta Knight twice, in a duel, and in a chase to escape the falling Halberd, which is plummeting towards the ocean. Milky Way Wishes: the largest game in the collection. Because the Sun and Moon around planet Popstar are fighting, a creature named Marx tells Kirby he must travel across nine different planets and restore the giant wish-granting comet-clock NOVA. Unlike the other modes, Kirby cannot copy the abilities of enemies he inhales; instead, he collects "Copy Essence Deluxes". Once in Kirby's possession, they allow the player to select a Copy Ability from a list and are permanently kept throughout the entire game. The mode also features scrolling shooting sections near the end. In the end, Marx wishes to NOVA to control Popstar. Kirby stops this by destroying NOVA's heart, then battling Marx and defeating him. Beating Milky Way Wishes grants The Arena subgame. The Arena: an endurance mode that challenges the player to fight every boss in the game. The total boss battles include 26 bosses in 19 rounds. In between rounds is a room with five Maximum Tomatoes, which can only be used once each, and two randomly selected pedestals which will grant the player certain powers (the player can choose any power at the beginning of the game). Beating The Arena grants the Sound Test function, which allows the player to replay any of the sounds from the game. Sub games [ edit] Both of these modes are playable either against the computer or with two players. Samurai Kirby is a timing based mini-game, similar to Kirby's Adventure ' s Quick Draw, in which the player must quickly attack his opponent when the signal is given without being too early or late. Megaton Punch is another timing based game in which the players must time a series of button presses to punch a crack in the planet, the goal being to try to make a bigger crack than their opponent. Development [ edit] Kirby Super Star was developed in Japan by HAL Laboratory [6] and directed by Kirby creator Masahiro Sakurai. It was the third Kirby game he directed, following Kirby's Dream Land and Kirby's Adventure. [7] Although a Super Nintendo Entertainment System (SNES) title, the Kirby Super Star prototype was developed for the original Nintendo Entertainment System. According to Sakurai, although the prototype was for internal use only, it was almost complete and some of Kirby's animations were nearly identical in the final game. The prototype was used to test out ideas before implementing them in the final product; Sakurai said having the game operating on an internal build made it easier to develop ideas. [8] HAL president Satoru Iwata had little involvement with the game, and left development under Sakurai's supervision. [7] For Kirby Super Star, Sakurai "had three pillars in mind. One was two-player cooperative gameplay and another was including actions similar to those in fighting games. The third was an omnibus format. " [7] The addition of cooperative gameplay was something Shigeru Miyamoto requested. While Sakurai knew a SNES Kirby game would mean bigger, more detailed characters and graphics, he wanted to hear from Miyamoto before thinking about the foundation and other important aspects. Sakurai and Iwata traveled to Kyoto; there, Miyamoto told them he wanted cooperative gameplay, something uncommon in side-scrolling platform games. Miyamoto had dreamed of creating a cooperative game in his Super Mario franchise for many years, but was unable to until New Super Mario Bros. Wii in 2009 because of how fast the series' gameplay is. Kirby, on the other hand, is slower-paced, so Miyamoto figured it would be possible. Sakurai thought about it and came up with the idea to have a main player and an assisting one; this led to the conception of Helpers, which he thought opened the door for inexperienced players. [7] As for including fighting game-like moves, Sakurai made enemies stronger. He did this because "[t]he main player would simply hurl blades and lay waste to opponents while the Helper just watched. " [7] Additionally, he expanded copy abilities' possibilities so players could perform multiple actions by pressing the same button, similar to fighting games. [7] The game was also the first in the series in which Kirby's appearance changed depending on his copy ability. The omnibus format was chosen because Sakurai noted most SNES and some NES games were of considerable length, and prices were high. Kirby Super Star served as "the antithesis to that trend, " with Sakurai hoping to create sections with different stories and gameplay that appealed to both experienced and inexperienced players. [7] [9] Spring Breeze, a remake of Kirby's Dream Land, was designed for beginners and is thus Super Star 's first mode. The title is a quote from the Dream Land manual that "describe[s] Kirby as a youth who came with the spring breeze, " and was chosen to signify its simplicity. [7] Originally, Sakurai was going to remove copy abilities to remain faithful to the original game while teaching beginners how to play, but ultimately did not. [7] Development lasted three years, longer than usual for the era. This was partially due to the influence Rare 's Donkey Kong Country (1994), a game that incorporated CG graphics. Sakurai was certain using CG would be beneficial, so the team redid the artwork about halfway through development. HAL's development schedule also lengthened development. Sakurai planned to include an additional game mode, Kagero Mansion, which was discarded due to time constraints. Kagero Mansion was a horror game with an emphasis on action and puzzle elements; it saw Kirby stuck in a mansion and unable to inhale. [7] HAL also planned to add a move that allowed Kirby to create an explosion from guarding, but cut the idea. [9] Kirby Super Star was one of the last SNES games, released just three months before the launch of the system's successor, the Nintendo 64. [7] Publisher Nintendo released the game in Japan on March 21, 1996, [10] in North America on September 20, 1996, [11] and in Europe on January 23, 1997. [12] In Japan, the title is Kirby of the Stars: Super Deluxe, [7] while in Europe, it is Kirby's Fun Pak. [12] Its working title was Kirby of the Stars: Active, which "suggest[ed] that the game was more proactive and had more active gameplay. " [7] Mother series creator Shigesato Itoi came up with the final title, which Sakurai said "convey[s] how rich it is in content". [7] The Japanese packaging was designed to resemble a Paulownia box, an idea that originated from Itoi. This was because expensive sake and silverware is often sold in Paulownia boxes, and the team thought the game was special. [7] [9] Rereleases [ edit] Kirby Super Star was rereleased on the Wii and Wii U via Nintendo's Virtual Console, a digital distribution service. The Wii version was released in Japan in October 2009 and in the West in May 2010, and the Wii U version was released worldwide in May 2013. [6] The game was also included in Kirby's Dream Collection (2012), a 20th anniversary compilation of Kirby titles for the Wii. [13] Kirby Super Star Ultra [ edit] Kirby Super Star Ultra Developer(s) HAL Laboratory Publisher(s) Nintendo Director(s) Shinya Kumazaki Producer(s) Masayoshi Tanimura Kensuke Tanabe Artist(s) Hitoshi Kikkawa Composer(s) Jun Ishikawa Hirokazu Ando Series Kirby Platform(s) Nintendo DS Release NA: September 22, 2008 JP: November 6, 2008 EU: September 18, 2009 Genre(s) Platform Mode(s) Single-player, multiplayer Kirby Super Star Ultra, known in Japan as Kirby of the Stars: Ultra Super Deluxe, [b] is a remake of Kirby Super Star for the Nintendo DS, developed to commemorate the series' 15th anniversary. [14] Kirby Super Star Ultra retains all game modes found in the original, [15] but adds four new ones: [14] Revenge of the King, a more difficult version of Spring Breeze; Meta Knightmare Ultra, which allows the player to traverse levels as Meta Knight; Helper to Hero, in which the player controls Helpers and fights bosses; and True Arena, an updated version of The Arena. [16] It also includes three new minigames, integration of the DS touchscreen, wireless multiplayer for up to four players via DS Download Play, enhanced graphics and audio, and full-motion video cutscenes. [14] [16] HAL's Shinya Kumazaki directed Super Star Ultra. It was originally called Super Deluxe Plus, but was retitled after producer Masayoshi Tanimura requested that the team provide fan service that exceeded customer expectations. The team's goal was to retain all modes from the SNES original; despite the game's considerable size, Kumazaki believed he could not remove anything due to fans' hopes. Adjustments were made for new players, while HAL managed to retain multiplayer through the DS's wireless functionality. [15] Some developers thought the game changed so much it could be considered a new product. [14] [15] The packaging was designed with a coat of glitter to retain the sense of luxury the Paulownia box design gave to the original, as project coordinator Mari Shirakawa felt Paulownia would not appeal to children. [15] Kirby Super Star Ultra was released in North America on September 22, 2008, in Japan on November 6, 2008, and in Europe on September 18, 2009. [17] Reception [ edit] Reception Review scores Publication Score DS SNES Wii A− [18] N/A N/A Destructoid 8. 5/10 [19] N/A N/A EGM N/A 8. 625/10 [20] N/A Eurogamer 6/10 [21] N/A N/A Famitsu 32/40 [22] N/A N/A Game Informer 7/10 [23] 7. 25/10 [24] N/A Game Revolution B− [25] N/A N/A GameZone 7. 7/10 [26] N/A N/A IGN (AU) 8. 3/10 [27] (US) 7. 9/10 [28] N/A 8. 5/10 [29] Nintendo Life N/A N/A 9/10 [30] Nintendo Power 9/10 [31] N/A N/A 411Mania 9/10 [32] N/A N/A Aggregate scores GameRankings 80% [33] 86% [34] N/A Metacritic 76/100 [35] N/A N/A Kirby Super Star was both a critical and commercial success, selling over one million copies in Japan. [36] It received "favorable" reviews according to the review aggregation website GameRankings, [34] and is widely regarded as one of the best games of the franchise. [37] The four reviewers of Electronic Gaming Monthly applauded the large amount of content, simultaneous two-player mode, graphics, and Kirby's power-absorbing ability. [20] Captain Cameron of GamePro gave it a perfect 5 out of 5 in sound, control, and FunFactor, and a 4. 5 out of 5 in graphics. He commented that "The perfect execution of the varied controls leads to simple-but-charming fun. " [38] Reviewing the Virtual Console release, Nintendo Life praised the "impressive" musical score and "colorful" visuals. [30] Kirby Super Star Ultra received "generally favorable reviews" according to the review aggregation website Metacritic. [35] In Japan, Famitsu gave it a score of 32 out of 40. [22] 1UP praised the game for its multiplayer and described it as "excellent", but noted that it was not very difficult and the level design was not as intricate as in the Mario series. [18] IGN 's Craig Harris said that, while fun, the game is "a bit on the easy side". [28] Electronic Gaming Monthly named Kirby Super Star a runner-up for Side-Scrolling Game of the Year (behind Guardian Heroes). [39] On December 11, 2008, Super Star Ultra became a Famitsu Gold title. [40] As of January 11, 2009, Kirby Super Star Ultra has sold 1, 021, 000 copies in Japan. [41] It was also the ninth best-selling game of Japan in 2008. [42] As of December 2008, it was the fifth best-selling Nintendo DS game in the U. S. [43] Legacy [ edit] Many of the music tracks in Kirby Super Star have been remixed in various games, such as the Super Smash Bros. series; the Nintendo 64 game, for instance, had a new version of the Gourmet Race theme as Kirby's theme song. Kirby Super Star was made available on the Wii Virtual Console in Japan on October 13, 2009, in North America on May 17, 2010 and in the PAL region on May 28, 2010. The Wii U Virtual Console version was released in Japan on May 1, 2013 and in North America and Europe on May 23, 2013. When released in Europe for the Wii U Virtual Console, the North American version was included instead of the European version. It was also one of the games included in Kirby's Dream Collection, which was released for the Wii in celebration of the series' 20th anniversary. Meta Knight's battleship, the Halberd, would reappear in Kirby: Squeak Squad, Super Smash Bros. Brawl, Kirby's Epic Yarn, Super Smash Bros. for Wii U, and Kirby: Planet Robobot. A stage based on The Great Cave Offensive appears in Super Smash Bros. for Wii U. In reference to the scope of the mode of the same name, the arena is amongst the largest stages in the game's catalog, and thus supports up to eight players. It features a unique mechanic dubbed the "Danger Zones", stage hazards that instantly KO any fighter whose percentages exceed 100%. The stage was brought back in Super Smash Bros. Ultimate. The game is also included in the Super NES Classic Edition. Notes [ edit] ^ Released in Japan as Hoshi no Kirby Super Deluxe ( 星のカービィスーパーデラックス, Hoshi no Kābī Sūpā Derakkusu, Kirby of the Stars Super Deluxe) ^ Hoshi no Kirby Ultra Super Deluxe ( 星のカービィ ウルトラスーパーデラックス, Hoshi no Kābī Urutora Sūpā Derakkusu, lit. " Kirby of the Stars Ultra Super Deluxe ") References [ edit] ^ "Nintendo's Wario, Kirby Bring the Fun; Sleuths Get a New Mystery Case Files Game". Business Wire. June 25, 2008. Retrieved June 25, 2008. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017. ^ Meli, Jowi (April 26, 2014). "Month of Kirby: A Series With Rewarding Game Design". Nintendo Life. Retrieved September 12, 2016. Many of the following games have also provided useless such an incentive, hitting a peak with fan-favourite Kirby Super Star's The Great Cave Offensive. This Metroidvania-style treasure hunt is one of the most popular Kirby adventures to date... ^ Wanderer (September 21, 2008). "Review: Kirby Super Star Ultra". Hardcore Gamer. 'The Great Cave Offensive' is as close as you’ll get to a 'Metroidvania' Kirby... ^ Parish, Jeremy (June 12, 2012). "Metroidvania". GameSpite. Retrieved July 7, 2016. ^ a b "Kirby Super Star (SNES / Super Nintendo) News, Reviews, Videos & Screenshots". Retrieved August 21, 2019. ^ a b c d e f g h i j k l m n o Sao, Akinori (October 10, 2017). "Kirby Super Star Developer Interview - SNES Classic Edition". Nintendo. ^ Yasuda, Toshiaki (April 4, 2017). "「星のカービィ25周年記念オーケストラコンサート」東京公演が開催". Impress Watch (in Japanese). ^ a b c Nintendo 2012, p. 20–21. ^ "星のカービィ スーパーデラックス" (in Japanese). Nintendo Co., Ltd. Retrieved August 20, 2019. ^ Brown, Andrew; Hernandez, Pedro; Miller, Zachary (June 2, 2012). "Mainline Kirby Games: The Early Years". Nintendo World Report. ^ a b "Kirby's Fun Pak I Super Nintendo I Games". Nintendo of Europe. Retrieved August 20, 2019. ^ Dillard, Corbie (September 22, 2012). "Kirby's Dream Collection: Special Edition Review (Wii)". Archived from the original on July 17, 2018. ^ a b c d Nintendo 2012, p. 35. ^ a b c d NOM staff (November 2008). "N. O. M 2008年11月号 No. 124:星のカービィ ウルトラスーパーデラックス 開発スタッフインタビュー". Nintendo Online Magazine (in Japanese). Nintendo (124): 1–5. ^ a b Davis, Ashley (October 3, 2008). "Destructoid review: Kirby Super Star Ultra". Destructoid. ^ "Kirby Super Star Ultra (DS) Game Profile". Retrieved August 22, 2019. ^ a b Pfister, Andrew (September 23, 2008). "Kirby Super Star Ultra Review".. Archived from the original on January 23, 2013. Retrieved October 12, 2016. ^ Davis, Ashley (October 3, 2008). Destructoid. Retrieved October 13, 2016. ^ a b "Review Crew: Kirby's Super Star". Electronic Gaming Monthly. No. 86. Ziff Davis. September 1996. p. 30. ^ MacDonald, Keza (September 28, 2009). "Kirby Super Star Ultra". Eurogamer. Retrieved October 13, 2016. ^ a b "Kirby". Famitsu Scores Archive. Archived from the original on December 26, 2008. Retrieved October 12, 2016. ^ Helgeson, Matt (December 2008). "Kirby: Super Star Ultra: Respectable Platforming with the Pink Puff". Game Informer (188). Retrieved October 12, 2016. ^ McNamara, Andy; Reiner, Andrew; Anderson, Paul (October 1996). "Kirby Superstar [sic]". Game Informer (42). Archived from the original on November 20, 1997. Retrieved October 12, 2016. ^ Gunn, Sara (October 7, 2008). "Kirby Super Star Ultra Review". Game Revolution. Retrieved October 13, 2016. ^ Bedigian, Louis (October 5, 2008). "Kirby Super Star Ultra - NDS - Review". GameZone. Archived from the original on January 2, 2009. Retrieved October 13, 2016. ^ Barraza, Clara (November 24, 2008). "Kirby Super Star Ultra AU Review". IGN. Retrieved October 12, 2016. ^ a b Harris, Craig (September 22, 2008). Retrieved October 12, 2016. ^ Thomas, Lucas M. (May 25, 2010). "Kirby Super Star Review (Wii)". Retrieved October 12, 2016. ^ a b Dillard, Corbie (May 20, 2010). "Review: Kirby Super Star (SNES)". Retrieved June 6, 2016. ^ "Kirby Super Star Ultra". Nintendo Power. 234: 100. November 2008. ^ Robbins, Drew (October 2, 2008). "Kirby Super Star Ultra (DS) Review". 411Mania. Archived from the original on October 13, 2016. Retrieved October 13, 2016. ^ "Kirby Super Star Ultra for DS". GameRankings. Retrieved October 12, 2016. ^ a b "Kirby Super Star Ultra for Super Nintendo Entertainment System". Retrieved October 12, 2016. ^ a b "Kirby Super Star Ultra for DS Reviews". Metacritic. Retrieved October 12, 2016. ^ "Japan Platinum Game Chart". The Magic Box. Retrieved August 21, 2008. ^ dalmatianlover (2007). "Kirby's Most Memorable Games". Retro Junk. Retrieved October 12, 2016. ^ "ProReview: Kirby Superstar [ sic]". GamePro. No. 98. IDG. November 1996. p. 130. ^ "The Best of '96". No. 92. March 1997. p. 88. ^ "ハル研究所ウェブサイト:HAL LABORATORY, INC. |DIARY|". Hallab. Retrieved September 22, 2012. ^ "Sony Opens 2009 With a Bang: Dissidia and Monster Hunter Take Top Two Spots". Chart Get. January 7, 2009. Archived from the original on August 3, 2016. Retrieved January 9, 2009. ^ Parfitt, Ben (January 9, 2009). "JAPANESE 2008 MARKET REPORT". MCV. Retrieved October 12, 2016. ^ Kohler, Chris (January 16, 2009). "Top 10 Games of December 2008, By Platform". Wired. Retrieved October 12, 2016. External links [ edit] Kirby Super Star at MobyGames Kirby Super Star Ultra at MobyGames Official minisite (Japanese) Nintendo Classic Mini Super Famicom description (Japanese) Official Kirby Super Star Ultra minisite (Japanese) Official Kirby Super Star Ultra minisite (Korean).

FANDOM watch 01:31 The Loop (Games) “ This remake of the beloved Kirby title Kirby Super Star included the original games with updated graphics, a new storyline, and several new games. Among these new games were stylus-controlled minigames. Many of this title's games allowed several players to play together. Beating certain games unlocked special bonus content, including a hilarious blooper reel! ” —  Summary  •  Kirby's Dream Collection Special Edition Kirby Super Star Ultra is a game in the Kirby series, and the third to be released for the Nintendo DS. A remake of the 1996 Super Nintendo Entertainment System (SNES) platform game Kirby Super Star, it includes all games found in the original and adds several new ones. In addition, the game features 3D FMV cutscenes for all of the levels, improves the visuals from Kirby Super Star, has more bosses, and adds to/modifies the gameplay in some ways. This remake features several new games. The first new levels are the sub-games, which include Snack Tracks, Kirby Card Swipe, and Kirby on the Draw. All of these games feature four Kirbys, and the objective in them is to get the most points of the four. There are also four new platforming games, though two of them are remakes of earlier games. The first is Revenge of the King, a harder version of Spring Breeze. It has modified level layouts, several new enemy designs, and several features from Kirby's Dream Land (such as the boss Kabula, formerly "Kaboola"), that Spring Breeze (a remake of Kirby's Dream Land) did not include. The second is Meta Knightmare Ultra, where the player controls Meta Knight through all of the original games (excluding Gourmet Race and The Arena): Spring Breeze, Dyna Blade, The Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes. The third new sub-game is Helper to Hero, which is an alternate version of The Arena where the player controls one of the helpers that appear in the game. The final new sub-game is The True Arena, which contains all bosses from the remake. After The True Arena has been beaten, a Special-Edition Blooper Reel can be viewable in the Theater. Gameplay Sub-games All of the classic sub-games have returned (though the classic sub-games need to be unlocked). Gourmet Race can now be played with two players (the second player is Yellow Kirby). Conversely, Megaton Punch can no longer be played in 2P mode. In most cases, two copies of the game are required for two systems to be able to play together, making this version less convenient for multiplayer than the big-screen SNES original. While Kirby Super Star Ultra does offer single-card Download Play support, it is restricted to Spring Breeze. Furthermore, the player who does not have a copy of the game will only receive an application that allows their Nintendo DS to be used as a second controller on the other player's system - it will not display the game screen. Thus, in this arrangement, the second player is required to look over the shoulder of the first player at their own Nintendo DS screen. New sub-games The Corkboard when complete. All sub-games in Kirby Super Star Ultra Revenge of the King: King Dedede wants revenge on Kirby for beating him back in Spring Breeze. The game is a recreation of the Extra Mode in the original Kirby's Dream Land, although abbreviated (similar to the Spring Breeze sub-game), a new stage (Mt. Dedede Sky), with a different final stage (ending with a fight against King Dedede with a mask and a metal hammer). Meta Knightmare Ultra: Play the entire game as Meta Knight (though only the adventures Kirby experienced in the original Kirby Super Star, and he even has to fight his own minions and destroy his own ship! ). In this sub-game, Meta Knight retains most of his moves from Revenge of Meta Knight, but in an unusual fashion. He may use only his sword, but there are abilities that the player can use by touching them on the touch screen. The game records the player's best time for their run of each game in Meta Knightmare Ultra. The game has various changes to some modes, such as blocking access to some rooms, collectibles being replaced with food, and a different plot. At the end of the sub-game, Meta Knight wishes to Nova to fight Gamble Galaxy 's greatest warrior. Helper to Hero: An endurance challenge where the player can play as any and every helper, and the final boss is a pair of Wham Bam Rock, and the Wham Bam King, Wham Bam Jewel. Beating it with all helpers will unlock at a cutscene showing the original cutscenes from Kirby Super Star. The True Arena: A harder endurance challenge that has all the bosses from Revenge of the King (except Bandana Waddle Dee, who was fought in The Arena), and the four new bosses as the Final Four, Masked Dedede, Wham Bam Jewel, Galacta Knight, and the revenge of Marx —as the dreadful, evil, and incredibly deadly Marx Soul. Beating The True Arena unlocks the Movie #34: Special Edition Blooper Reel in the theater, which twists and makes fun of previously-seen cutscenes before The True Arena is unlocked. Kirby Card Swipe: Based off games played with Japanese playing cards known as karuta, this reaction-testing sub-game resembles a more complex, four-player version of Samurai Kirby. On the touch screen, several cards will be revealed to the player and the goal is to be the first one to tap the matching card that shows up on the top screen. The player will get disqualified if they tap too early, so they have to wait until the card is shown. Kirby on the Draw: It is a cowboy-themed, fast-paced shooter sub-game where Kirbys need to take out as many targets as they can for points. They have eight rounds of ammo before they runs out, but the players can reload by tapping the bottom of the screen. Bombers will appear, which Kirbys need to avoid because they will give negative points when shot. Snack Tracks: It is another frantic little sub-game where Kirbys sit at the bottom of a conveyor belt and tries to eat as many food items as they can. The items will start scrolling down from the top screen, so Kirbys can look ahead to see what's coming next. Bombs can be tossed around, and tapping them will knock them into another Kirby's lane. Bugs and rocks will also come up, but because Kirby doesn't seem to digest those very well, the players need to quickly tap them to get them out of the way before they reach Kirby's mouth. Halfway through the game, the lanes will also change to keep Kirbys on their toes. Copy Abilities Beam Bomb Cook Copy Crash Cutter Fighter Fire Hammer Ice Jet Mike Mirror Ninja Paint Parasol Plasma Sleep Starship Stone Suplex Sword Wheel Wing Yo-Yo Characters Bosses Chameleo Arm | Computer Virus | Dyna Blade | Fatty Whale | Galacta Knight | Galactic Nova Nucleus | Heavy Lobster | Kabula | King Dedede | Kracko (Revenge) | Lololo and Lalala (Revenge) | Main Cannon No. 2 | Marx | Marx Soul | Masked Dedede | Meta Knight | Reactor | Twin Woods | Wham Bam Jewel | Wham Bam Rock | Whispy Woods (Revenge) Mid-Bosses Bonkers | Bugzzy | Chef Kawasaki | Fire Lion | Grand Wheelie | Iron Mom | Jukid | Meta-Knights | Mr. Frosty | Mr. Tick Tock | Phan Phan | Poppy Bros. Sr. Enemies Axe Knight | Bandana Waddle Dee | Biospark | Birdon | Blade Knight | Blatzy | Blipper | Bomber | Bounder | Bronto Burt | Broom Hatter | Bug | Bugzzy Jr. | Burning Leo | Cappy | Capsule J (KSS) → Capsule J2 (KSSU) | Cawcun | Chilly | Croucars | Dacooga | Fire Lion | Flotzo | Galbel | Gator | Gim | Glunk | Gordo | Grand Wheelie | Grizzo | Grumples | Javelin Knight | Jungle Bomb | Kabu | Knuckle Joe | Koozer | Laser Ball | Lovely | Mace Knight | Magical Sweeper | Moto Shotzo | Mr. Anglep | Noddy | Paint Slime | Parasol | Pata | Perot | Phan Phan | Plasma Wisp | Poison Mash | Poppy Bros. Jr. | Rocky | Rosely | Scarfy | Shotzo | Simirror | Sir Kibble | Sir Slippy | Squishy | Sword Knight | Tac | Tookey | Trident Knight | Twizzy | Volm | Waddle Dee | Waddle Doo | Walky | Wheelie Music Reception Kirby Super Star Ultra has received mostly positive reviews, but many reviewers noted that the game wasn't very difficult. 1UP gave Kirby Super Star Ultra an A-, praising it for its multiplayer and describes it as "excellent", but notes that it is not very difficult, and the level design is not as intricate as in the Mario titles. IGN's Craig Harris gave it a 7. 9, saying that while fun, the game is "a bit on the easy side". Popular Japanese gaming magazine Weekly Famitsu gave it a 32/40, meaning all four reviewers gave the game an average score of 8/10. Staff Trivia Kirby winks Meta Knight intro In the opening FMV intro, there is a rare chance that Kirby will wink at the player as he flies by on his Warp Star. He does a back flip on his star instead of a loop, and an island will also appear in the water as Kirby flies past it. After beating Meta Knightmare Ultra, the Meta Knight version of the intro may play instead. Unlike in the original Kirby Super Star, Kirby does not fly though Dream Land but rather in space in the FMV intro. Occasionally, on the title screen, Kirby will make different faces. A lot of the music in this game are remixes (or were remixes before, if Kirby Super Star is counted) of themes from other Kirby games: The music for Snack Tracks is a remix of the music heard in Stage 4 of Shiver Star from Kirby 64: The Crystal Shards. Heavy Lobster's theme is the same, though it is remixed heavily, to the point of being treated like a different track in subsequent games. The music for the rest area in Helper To Hero is a slower, calmer remix of Ripple Star 's level select theme from Kirby 64: The Crystal Shards. The theme of Dyna Blade and Wham Bam Rock / Jewel is a remix of Castle Lololo 's theme from Kirby's Dream Land. The theme of Spring Breeze for this game is a remix of Kirby's Dream Land ’s title theme. The music that plays in the blooper reel is a remix of the music that plays during the introduction to Gourmet Race. The pins on the game's cork board (where the player selects the sub-game to play) are color-coded: Yellow pins indicate that the sub-games were available by default in Kirby Super Star. Blue pins indicate sub-games that needed to be unlocked in Kirby Super Star. Red pins indicate new sub-games that were added in Kirby Super Star Ultra. Depending on what Helper (or lack thereof), Kirby's victory dance will be altered. This is the second of six Kirby games in which the final boss comes back as an undead form in the same game (Marx comes back as Marx Soul in The True Arena as the true final boss); the others are Kirby: Canvas Curse, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, and Kirby Star Allies. Just like the original game, one can see more Nintendo characters such as Mario, Peach, and Wario while facing King Dedede in Spring Breeze. The original arrangement of such characters remains in Megaton Punch. The Meta Knight symbol was altered in the remake - it now resembles the Galaxia Sword in the shape of an "M. " In addition, it is more prominently displayed on the Halberd. This Kirby game has been so far the only one with a blooper reel. Kirby Super Star Ultra is the only Kirby game to come with special reflective box art. On the North American and Australian box arts, the title "SUPER STAR ULTRA" appears in lights behind Kirby. Each word is the same size and length, despite the fact that the word "star" is shorter than "super" and "ultra. " As such, there must be a space in the middle of the word, making the background text "SUPER ST AR ULTRA. " Kirby Super Star Ultra is one of the five Kirby games that has never been released as a permanent digital download; the others are Kirby Tilt 'n' Tumble, Kirby Air Ride, Kirby Slide, and Kirby's Dream Collection Special Edition. This may be due to it being considered redundant on the Wii U eShop, where the original Kirby Super Star is already available. Kirby Super Star Ultra retained its American name in Europe and Australia, despite the original Kirby Super Star being renamed Kirby's Fun Pak for European and Australian countries. Otherwise, the game would have been called "Kirby's Fun Pak Ultra". Footage of Kirby Super Star Ultra was not shown in the " Kirby's 25th Anniversary Trailer " video, for unknown reasons. Kirby Super Star Ultra has the most boss fights out of any Kirby game. Artwork Logo US Logo (in-game) US Logo (on box) Japanese Logo (in-game) Japanese logo (on box) Korean Logo (in-game) Box Art {{NA}} Box Art {{NA}} Box Art back {{NA}} Box Art spine {{AU}} Box Art {{AU}} Box Art back {{JP}} Box Art {{JP}} Box Art back {{KOR}} Box Art Official Miiverse Artwork Artwork by Shinya Kumazaki and Hitoshi Kikkawa celebrating the seventh anniversary of Kirby Super Star Ultra 's release Media {{NA}} Game Card {{AU}} Game Card {{NA}} Demo Card Menu icon Video Special-Edition Blooper Reel UmeGn3YoJI4 300 250px 0 1 0 iframe Video #34, unlocked after beating The True Arena, which gives 100% game completion. Kirby Super Star Ultra Commercial - U. S. c7GyaZw61_w 300 250px 0 1 0 iframe U. Commercial Magazine Scans [1] [2] External links Official site (Europe / PAL) Official Nintendo Japan site for Kirby Super Deluxe (Kirby Super Star Ultra) References ↑ Gamespot ↑ GameStop Languages: Deutsch Español Français Italiano 日本語 한국어 中文 Community content is available under CC-BY-SA unless otherwise noted.

Release Date: 13/11/2008 Rom Size: 128Mb Save Type: EEPROM 512k (64KByte) Supplied by: Do** Mi*, Mo**** Ki**, Sada**** Ki** Packaged by: Mo**** Ki** Language: Korean - Release Info - Kirby Super Star Ultra for the Nintendo DS re-imagines one of the most beloved Kirby games of all time. The game features new graphics and fully rendered animated cut scenes. With so many adventures waiting to be unlocked, there will never be a dull moment as Kirby runs, floats, copies enemies and uses Helpers to fight King Dedede and Meta Knight. New modes like Revenge of the King nd Meta Knight Ultra await, along with classics like The Great Cave Offensive and Milky Way Wishes. On top of the main modes, there are also three new touch-screen-controlled mini-games that can be played with up to three friends via DS Download Play. Not only that, but players can go on Kirby adventures with a friend via local wireless as well. - Group History - == PC == 11/10/2007 15/11/2007 16/11/2007 16/11/2007 23/11/2007 04/01/2008 06/01/2008 16/02/2008 09/03/2008 27/03/2008 10/08/2008 26/08/2008 06/09/2008 07/09/2008 17/10/2008 09/11/2008 == NDSL == 05/08/2008 05/08/2008 07/08/2008 08/08/2008 21/08/2008 24/08/2008 31/08/2008 06/09/2008 07/09/2008 12/09/2008 27/09/2008 27/09/2008 07/10/2008 16/10/2008 06/11/2008 06/11/2008.

2931 - Kirby - Ultra Super Deluxe Genre: Jump'n Run Publisher: Nintendo Country: Korea Language: K Release Group: CoolPoint Dump Date: 13. 11. 2008 Filename: Int. ROM Name: KIRBY USDX K ROM Serial: NTR-YKWK-KOR CRC32: 6DF5D38F ROM Size: 1024MBit / 128MByte Save: EEPROM - 512Kbit Icon:   ⇐ BACK. : Menu:.  »  Home  »  Forum. : Search:. Search in: Search for: 2718 - Spore - Creatures (K) 2719 - Star Wars - The Force Unle... (K) 2755 - SimCity - Creator (K) 2882 - Indian Math Brain (K) 2883 - Castlevania - Order of Ecc... (K) 2931 - Kirby - Ultra Super Deluxe (K) 3037 - FIFA 09 (K) 3070 - TOEIC DS - Haru 10-Bun Yak... (K) 3149 - Pokemon Mystery Dungeon -... (K) 3150 - Digimon Championship (K) < 1-10   11 to 20 from 29   21-29 >. : Release:.  »  NDS Release Lister ↳ »  NDS Release List ↳ »  NDS Release Stats  »  GBA Release Lister  »  GBC Release Lister  »  WS Release Lister. : Downloads:.. : Site Stats:. User Online: 12 Gesamt: 4273895 Heute: 1644 Gestern: 1757 Maximal/Tag: 7135 Copyright © 2005 - 2020 by Jogy Hosted by bingobongo.

Release Date: 19/12/2008 Supplied by: Do** M**, Mo**** Ki**, Sada**** Ki** Packaged by: Mo**** Ki** Genre: FPS Language: Korean Rom Size: 64MB Save Type: EEPROM 4K (512Byte) - Release Info - Building on the Call of Duty 4 engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat like never been before, and challenges them to band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and South Pacific fronts. The title re-defines WWII games By offering an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through all new cooperative gameplay. - Group History - == PC == 11/10/2007 15/11/2007 16/11/2007 23/11/2007 04/01/2008 06/01/2008 16/02/2008 09/03/2008 27/03/2008 10/08/2008 26/08/2008 06/09/2008 07/09/2008 17/10/2008 09/11/2008 19/11/2008 20/11/2008 12/12/2008 == NDSL == 05/08/2008 07/08/2008 08/08/2008 21/08/2008 24/08/2008 31/08/2008 12/09/2008 27/09/2008 07/10/2008 16/10/2008 06/11/2008 14/11/2008 23/11/2008 29/11/2008 11/12/2008 19/12/2008.


8.1/ 10stars