Intro Hello again. School is starting up and I should probably be focusing on homework but here we are! I decided for this month to move the review to the r/humblebundles subreddit. This months triple stack is another variety pack. Sniper Elite is probably the game I’m going to enjoy the least while Tales of Berseria is the one I’ll enjoy the most. Staxel is the wildcard here but I love Stardew Valley so I’m optimistic. I need to get this out of my system: Figment looks like Bastion. I’m sure it’ll be different but I’m having troubles un-seeing it. Battle Chef Brigade and Zombie Night Terror are games I”ve never heard of but that just leaves me with a great opportunity to try a new experience. I have heard of Little Nightmares and Darksiders II and out of the two I think I’m excited more for the former game. Finally, Ethereal looks like another puzzle game, which is always fun. Sniper Elite 4 Description: Sniper Elite 4 is a third person, action game. You play Karl Fairburne, an American Sniper sent into Italy in 1943 to gain information about a secret nazi weapon and possibly destroy it. Sniper Elite 4 contains co-op multiplayer and the Sniper Elite’s famous X-Ray Kill Cam. Opinion: Never having played any of the Sniper Elite games I feel like I made the mistake of assuming this would be a generic World War II shooter. Sniper Elite is closer in comparison to the Hitman series. Levels are structures to be open world and allows the player to complete most objectives in any order. Mission objectives are usually assassinations but also can branch out to intelligence gathering and destroying enemy structures or objects. Your character is working completely alone and has to rely on a series of equipment and weaponry like pistols and explosives but your most important set of tools are your binoculars and sniper rifle. You’ll usually spend most of the game staring through binoculars to tag enemies and then holding your breath predict the trajectory of the bullet to hit your target. Your sniper rifle does come with a major drawback where the more you fire the easier it is for enemies to triangulate your position unless you keep moving or find ways to mask the sound. Enemy troops also have really long patrol routes so unhidden bodies may be discovered after awhile. I think the sniper element in Sniper Elite is really well thought out. You have to think strategically by searching for new vantage points to hit your targets and avoiding killing or being spotted is rewarded by preventing enemies from going on alert. The organic level design does come with some drawbacks. Not every spot has a good vantage point and sometimes you need to just go in and kill enemies at short range. The first map has an optional objective to clear out an enemy checkpoint but the way the enemies were positioned I either had to sneak in and take an hour to kill them all or just go in guns blazing and risk losing my cover. The game also doesn’t tell you all the objectives from the start. The same map’s main objective was to kill an enemy officer but after that was completed I was given a new objective to search his body, which was in the middle of a base swarming with alerted enemies. The One Hour Rule: This game was a lot more fun than I expected and I definitely want to keep playing. Despite its flaws, Sniper Elite 4 passes the One Hour Rule. Who would Like This Game: This game probably wouldn’t gel with someone looking for a cathartic shooter game but if you want something more like Hitman but at long range, you’ll like Sniper Elite 4. Nitpicks: The explosive barrels need a damage radius indicator so I can tell when to shoot them. I’ve lost count of the times I’ve shot at a barrel and all it did was surprise the nearby soldier. Staxel Description: Staxel is a first person farming sim. You play a new resident to a town tasked with restoring the nearby farm to its former glory. Staxel contains voxel graphics and procedurally based landscape. Opinion: As a minor fan of farm simulators like Stardew Valley or the older Harvest Moon games, I felt that a move to first person offered a lot of potential. Farm sims made the transition to 3D graphics fairly easily and the idea of experiencing that same gameplay in first person could increase immersion. That being said, I was nervous towards the artistic decision to go with block based graphics. Not that there's anything wrong that, but the picture on the Steam page making no effort to encapsulate the graphics came off as a minor red flag. But hey, I’ve been wrong before and I’m willing to eat my words. The gameplay is exactly what you’d expect, it’s a farm sim. You chop wood, til fields and plant/water crops to be harvested later. There is a crafting mechanic but it was a bit too poorly explained in game and I had to go to the wiki to figure things out. The nearby village is filled with NPCs with their own personalities that you can gain friendship with completing quests and giving gifts. I also had worries about the procedurally generated terrain but I was elated when I noticed that the farm and village remain static, which I think is a smart move. The important parts staying the same helps create a sense of familiarity but allowing the outer areas to be randomized to give players a new island to explore adds an additional sense of adventure. Unfortunately, this game has some major immersion breaking issues. Right off the bat, you meet someone named “Farm Fan” who gives you the deed to the farm within moments of meeting her, seemingly because you’re the main character. I was then given quests to teach me the mechanics and show me around the village where I realized that some of the NPCs don’t have houses and require you to build ones for them as part of their quests. What absolutely killed any interest I had in the game was after I was given a hammer and I realized I could dismantle any NPC building. It would have been so easy to just disable terran modification in that one spot but instead I can just destroy shops and homes whenever I want. I no longer felt like a single person part of a community but instead the undisputed protagonist who could just tear down the back wall of a shop because I wanted a shortcut. The One Hour Rule: I got a little melodramatic there at the end but I feel justified. My feelings were lightly tossed around by the gameplay and ascetics choices until the lack of immersion caused me to I finally give up and headed for greener pastures. Staxel fails The One Hour Rule. Who would Like This Game: Staxel bothers me on some levels but I can’t say the game isn’t without its charm. There is some fun to be had and I did enjoy exploring the island and the music is really nice. Maybe it’s not to my taste so I would recommend checking it out yourself. Otherwise, I would suggest sticking to Stardew Valley or maybe My Time in Portia. Nitpicks: Why does Eris say she can’t find her skateboard? It’s right in front of her house! Tales of Berseria Description: Tales Of Berseria is an action JRPG. You play Velvet Crowe, a young girl attempting to protect her sick brother from an encroaching Daemon invasion. Tales of Berseria is the 16th game in the Tales Series and contains original animation from the studio behind Fate/Zero. Opinion: Going into Tales of Berseria, I had to take a moment to appreciate how tropey the prologue chapter was. The main character is young and naive yet wields a kickass weapon and can cast magic. She has an unconventional family where she shares a home with her sick younger brother and a stoic man with incredible powers that is clearly going to betray her at some point and they all live together in an idyllic village that might as well be named The Town Of Not-Gonna-Be-Here-Soon. It’s all so wonderfully old school JRPG that I can’t help but smile, and I mean that without a hint of sarcasm. The trope-filled opening also helps create of sense of ease and familiarity before doing a massive tonal shift into a much darker atmosphere. I wanted to knock some points off for putting the conventionally dressed main character into a slutty, impractical outfit after the tone shift but slutty outfits are as ubiquitous in JRPGs as a dopey wandering sword mans with a mysterious past- which this game also has. The graphics and art style are really stellar and shows off the world. The animated sections switch between static images with moving mouths and fully animated cutscenes. The static images look kinda awkward but I adore the animated parts and I feel like they really show off the animation studios talent. Tales of Berseria uses the Linear Motion Battle System the Tale Series is known for which allows the player to control one character at a time while up to three other characters are controlled by the AI. LMBS focuses on chaining combo attacks to deal greater damage. A new addition to the system is the Soul Gauge, which depletes the more hits you throw out but is replenished with time and defeating enemies. Fully depleting the gauge will weaken your attacks and make blocking less effective but maxing out it will cause you to Soul Break, which grants special effects and longer combos. I liked this system as it requires the player to pace themselves and think strategically and gives a reward for playing well. There is a lot more to the system I haven’t mentioned and I admit I found it all a little bloated. I never quite felt like I maximized everything but it didn’t seem to be a problem playing on normal difficulty. The One Hour Rule: Tales of Berseria is addictive and I found myself playing for long stints without even thinking. Tales of Berseria passes the One Hour Rule. Who would Like This Game: Tales of Berseria is an action oriented game but it’s still a JRPG at heart. I don’t think this would click of fans of either Action or JRPGs but fans of both will enjoy their experience. Nitpicks: I find it hard to take Velvet seriously as a badass and the game isn’t helping. At one point she has a broody “I’m out for revenge” moment but them gives off the cutest little sneeze. Figment Description: Figment is an isometric action-adventure game. You play Dusty, the voice of courage of a young boy and are tasked with freeing his mind of evil nightmares. Figment contains music based gameplay and hand painted backgrounds. Opinion: Figment looks and sounds amazing. I’m a sucker for hand drawn visuals and this games is probably in my top ten for background art. The world of Figment is designed to look like the imagination of a child and is made up of floating islands full of abstract buildings and flora shaped like musical instruments that change the sound of the music as you get closer. Figment focus on music helps set an atmosphere of whimsical exploration as you traverse the world on your adventure but also a creates a sense of unease when it shifts into a janky, offbeat tune whenever nightmares appear. The adventure game elements feel really intuitive despite being weird and abstract, mostly due to the limited number of items you have on hand but also by making the solutions make sense in it’s own strange way. Bridge is broken? Use a giant flute to make a new one. Need to access a hot air balloon made from an apple? Use that rope and hook to pull out the worm inside so it’ll fly again. Combat is sadly lacking. Dusty only has two attacks, a basic sword swing and a power up by holding down the attack button. Fights feels really sluggish as both Dusty and enemies nightmares don’t move quickly yet both are hard to hit. Enemies either jump around randomly or are invulnerable until they complete an attack. Dusty has a dodge roll but I found I was able to sidestep most enemy attacks without need it. I found combat to be frustratingly slow and makes me wish this game was just a pure adventure experience. The One Hour Rule: I adore the visuals and sounds this game has to offer but I can’t get over the combat. Figment does not pass The One Hour Rule. Who would Like This Game: The visuals and music make up for a lot but gameplay is an acquired taste. If you can get past the awkward controls there is a lot to appreciate about this game. Nitpicks: There is this house in Freedom Isles that every time you knock causes a light to turn on but when you get about half the lights on they all shut off. I checked online and there isn’t any reason to this. What the heck? Battle Chef Brigade Description: Battle Chef Brigade is a cooking themed puzzle platformer. You play Mina and Thrash as they both journey to become Brigaders in the kingdom of Victusia. Battle Chef Brigade contains combo based combat, match three puzzles and local multiplayer. Opinion: Battle Chef Brigade begs the question my Game Master has politely requested I stop asking: Why don’t we eat the monsters we slay? Battle Chef Brigade takes place in a kingdom where warrior chefs saved their country by learning how to defeat and properly cook beasts into tasty meals. This game feels like it was inspired heavily by shonen anime, specifically with its cast. The people you meet are made up of colorful characters like a hunter whose personality alternates between clingy and aloof, a jolly two headed cyclops vendor and a cat obsessed chef attempting to discover the perfect flavor. Mina herself feels like a shonen protagonist by being a lazy but passionate small town girl who runs away from home to become the what this worlds main theme is. The graphics are all hand drawn western-anime style with characters being represented with sprites that swap between different poses. Gameplay is divided between two modes: Cooking and fighting. Fighting is a standard 2D platform brawler where you kill monsters and pick up their meat to be cooked later. You have a number of basic attacks that can be comboed to yield different attacks or magic spells. When you’ve collected enough meat and fruit, you head back to your station to start cooking. Cooking is a match three game where you combine three of the same colored gems into more powerful gems to increase your dishes total score. Additional points can be added if your dish contains more of a colored gem that the judge prefers or subtracted if it doesn’t contain enough of that color or has an ingredient that are poisonous. The entire match is under a time limit and if you don’t serve up your dish before the timer is up then you can get penalized. Despite how different these two gameplay modes are I found the experience really fun. The time limit also never felt too constricting and helped me economize what monsters I fight vs what I run from. Battle Chef Brigade is certainly a quirky game that thankfully never pushes its silly concept in your face. I’m really glad the “what if warriors but also chefs” joke doesn’t get too out of hand and instead focuses on making a fun experience for the player. The One Hour Rule: Battle Chef Brigade is a bizarre game that has a lot of interesting ideas that manage to keep the experienced streamlined without becoming too overwhelming. Battle Chef Brigade passes The One Hour Rule. Who would Like This Game: I wouldn’t suggest this game to pure puzzle fans as the side scrolling action does require a bit of finesse. Platformer fans would definitely get a kick out of this. Nitpicks: Why are there so few fat people? You’d think a culture that based itself on making and eating massive dishes would cause a weight issue for the population but so far I’ve met, like, three people who are overweight. Zombie Night Terror Description: Zombie Night Terror is a zombie outbreak puzzle game. A mysterious recreational drug has caused people all over the city to turn into zombies and you are tasked with helping grow the horde. Zombie Night Terror features pixel graphics and puzzle mechanics. Opinion: I’m surprised on how long its been since we’ve had a game where you get to play a zombie as its main focus. Technically speaking, you aren’t playing as a zombie but you do get indirect control over a horde but that close enough in my mind. Every level starts with either a small group of zombies or a number of doses of the infectious drug you can apply to random people on the map. Your objectives vary but typically your mission is to infect as many people as possible. Your zombies move on their own from one side of the map to the other but will turn around when they hit a wall. Control of movement is limited to signalling when to break down a door or when to go up/down a flight of stairs but they will always a attack a human if one comes within range. Most humans will run at the sight of a zombie but some will fight back. You have to think strategically because certain humans can take out a chunk of your horde pretty easily if you’re not careful. As you play you unlock new mutations and abilities that can alter your movement, unlock new areas or find new ways to infect humans. Personally I found the lack of lack of direct control over zombies a bit frustrating since you don’t always get the choice of positioning your zombies and positioning matters depending on the type of human you’re up against. If they stand too close together, a melee human can take a group out in one swing. Spread too thin and gun toting humans can pick them off one by one. Later mutations do help by making your zombies harder to kill and the pause mechanic is a god send but more often than not I’d end up in a situation where one or two humans take out enough of my horde to require me to restart. The graphics are really nice, the retro pixel design feels crisp and makes people and objects on screen easy to spot. Even though I wish there was more diversity in the zombie design they do manage to capture the walking corpse look nicely. The One Hour Rule: I can’t say this is my favorite game of the bundle but I still found it a treat. Zombie Night Terror passes The One Hour Rule. Who would Like This Game: Zombie Night Terror is definitely a time waster but it isn’t without a challenge. I’m not sure if casual fans would like this but it’s certainly approachable enough to give a try. Nitpicks: Could the explosion ability not kill my own zombies? I feel like I’m the biggest threat to my horde when I have to use that to open up pathways. Darksiders II Description: Darksiders II is a 3D action platformer. You play the personification of Death on a mission to rescue his brother War by attempting to resurrect humanity. Darksiders II contains open world gameplay and a skill tree. Opinion: We all have that one friend. The one that came up with a sci-fi/fantasy world that they won’t shut up about and swear they’ll write a book or make a video game set in that universe that’ll make a million dollars. I think that perfectly encapsulated this games worldbuilding. Darksiders story comes courtesy of Joe Madureira and Joe Kelly, veteran comic book writers- the latter of which is responsible for Deadpool’s comedy persona. To the writers credit, the major story details are explained in a way that never left me in the dark but, well, there’s just so much it’s a little overwhelming. Gameplay is a mix of action platformer with Diablo style loot drops. Part of the game is spent jumping, climbing and wall running to get around dungeons and uncover secrets but will occasionally will switch to combat to fight enemies. Combat is a standard combo hack-and-slasher. You fight by switching between with your twin scythes and a heavier weapon like a hammer or axe. As you level, additional skills open up like summoning minions or teleportation attacks. Combat feels fluid and each blow has impact. I admit, the skills aren’t all useful but they’re certainly imaginative. The loot drop system works not unlike an isometric action RPG. When you kill a monster, smash a vase or open a chest, gold or items drop to the ground. New gear is essential since enemies become more powerful as you progress but finding it isn’t a problem since monsters disgorge weapons fairly often. Character designs are very imaginative but the graphics are showing their age. Even with the HD treatment, it’s easy to tell this is was a 7th generation game. The One Hour Rule: The game isn’t a bad game but it doesn’t have a lot going for it. I’m not exactly chomping at the bits to finish the story but I still may come back to it. Darksiders II passes The One Hour Rule. Who would Like This Game: The truth about this game is that it’s pretty standard. It looks nice and plays well but I can’t really think of anything that stands out. This’ll satisfied action-adventure game fans but don’t expect the moon. Nitpicks: Little Nightmares Description: Little Nightmares is a 2. 5D platformer. You play Six, a small child attempting to escape a ship while being hunted by monstrous creatures. Little Nightmares contains puzzle mechanics and platforming. Opinion: Another day, another helpless child with disproportionate body parts attempting to escapes the innards of a hideous dystopian structure. After playing Little Nightmares I feel like we need to recognize this type of game as its own genre, lest we call every game about a lost child a knock off of Limbo or whatever game came first. If you haven’t played Limbo or any of its precursors: It’s a physics platformer where you navigate a small child to safety. Six is frail and has no ways of defending herself so you’re stuck using only your wits and puzzle skills to survive. When you mess up, you’re treated to a scene were you watch the child die in any number of horrific ways like electrocution, being devoured by leeches or getting dragged off by monsters with unspeakable intentions. You also have a lighter, which never runs out of fuel and doesn’t attract monsters. I thought the decision to not make monsters notice the light was a bit of a cop out but after considering navigating through certain parts of the game in the dark I agreed with the developers. Little Nightmares differs from others in the genre by allowing you limited movement into the third dimension. I can’t say this feels terribly inventive as this only adds a little extra depth to puzzles but it does help you dodge dangers a little easier and allows for a few scenes where perspective switches without feeling disorienting. I do admit, I found the control scheme a little awkward at first. The jump button is binded to the A button on an XBox controller but the sprint button is X, which makes attempting to do a running jump a little hard to master. Little Nightmares looks really nice. The background and sound design helps create an oppressive atmosphere and the moist, deformed characters feel visceral and terrifying. Six’s design is probably one of my favorites of all the lost-child games. Her yellow raincoat helps her stick out from the scenery and her emaciated limbs and huddled posture helps hit home a sense of unease. The One Hour Rule: I debated failing this game because the shadow rendering is so good I kept jumping at my own shadow whenever I turned on the lighter but I decided that wouldn’t be fair. Little Nightmares passes The One Hour Rule. Who would Like This Game: If you liked Limbo or Inside and want a similar experience without it feeling like a copy, you’ll like Little Nightmares. Nitpicks: The secret rooms are embarrassingly easy to find. I keep running into them and get stuck looking for the next exit because I think this is where I was supposed to go. Final Thoughts This month definitely brought some pleasant surprises. I knew Tales of Berseria would be good but Battle Chef Brigade, Sniper Elite 4 and Zombie Night Terror were quite lovely. ** I’d say the same about Little Nightmares since it was a satisfying experience but lovely isn’t the word I’d use to describe it. Staxel and Figment were disappointing because I expected a lot more out of their presentation. Darksiders II was more or less what I expected, a middle-of-the-road game. Finally, Ethereal didn’t get a review because after playing it for about a minute I got stuck and eventually gave up after 10 minutes of randomly hitting buttons. Some on screen button prompts would have been helpful. Next month we have a fascinating single reveal: Overwatch. Be sure to check back in October!
Harvest Moon: The Tale of Two Towns Developer(s) Marvelous Interactive Publisher(s) JP: Marvelous Interactive NA: Natsume EU: Rising Star Games Director(s) Takahiro Yura Producer(s) Yoshifumi Hashimoto Artist(s) Igusa Matsuyama Composer(s) Hiroshi Nakajima Eri Yasuda Ryou Kinugasa Kengo Hagiwara Series Story of Seasons Platform(s) Nintendo 3DS, Nintendo DS Release Nintendo DS  JP: July 8, 2010 NA: September 20, 2011 EU: June 29, 2012 AU: July 5, 2012 Nintendo 3DS   NA: November 1, 2011 EU: June 29, 2012 AU: July 5, 2012 Genre(s) Simulation, role-playing Mode(s) Single-player Harvest Moon: The Tale of Two Towns ( 牧場物語 ふたごの村, Bokujō Monogatari: Futago no Mura, Ranch Story: Twin Villages) is a farming simulation video game developed by Marvelous Entertainment for the Nintendo DS and 3DS as part of the Story of Seasons series. It was released in North America on the Nintendo DS on September 20, 2011 and on the Nintendo 3DS on November 1, 2011 by Natsume. The original release date for the Japanese version was set to February 25, 2010 but was moved to July 8, 2010. The DS version is titled as Harvest Moon DS and the 3DS version is titled as Harvest Moon 3D. New features in the game include new animals like Alpacas and Honey Bees and a Pickle Pot that can be used to make pickled turnips. An enhanced 3DS version titled Bokujō Monogatari: Futago no Mura+ was released in Japan on December 14, 2017. It included access to StreetPass and better controls.  Story [ edit] Hundreds of years before the events of the game, the towns of Bluebell and Konohana were once friendly neighbor towns connected by a tunnel through a large hill. However, fierce arguments grew between which town's cooking was better than the other's. During one specific confrontation, the Harvest Goddess grew tired of the bickering and destroyed the tunnel, cutting off a majority of the town's contact. Centuries later the towns are still bitter rivals, only communicating during a weekly cooking festival. The game begins with the player riding a horse up the mountain between the two towns. On the way, a fox jumps into the middle of the road, causing the player to swerve and fall down a cliff, knocking them unconscious. The player is later found on the ground by Rutger, the mayor of Bluebell, and Ina, the mayor of Konohana. When the player comes to, they realize that they don't remember which town they lived in. Each mayor insists that the player lived in their respective town, but the decision is ultimately up to the player. Gameplay [ edit] The player starts the game by choosing a gender and picking to live in either Bluebell or Konohana. The two towns specialize in different aspects of farming. Bluebell specializes in farm animals while Konohana focuses on crops. The player's farm will have different features depending on which town the player has chosen. Like all other Harvest Moon games, the player must maintain their farm by planting and watering crops, and raising their animals. The player can also fulfill requests that are posted at each towns' message board. Choosing a town will not restrict the player to that town only, the player can travel between towns and interact with all of the townspeople. The player can choose to marry a bachelor or bachelorette, depending on the player's gender, from either town.  Cooking Festival [ edit] The cooking festival is a cooking contest between the two towns. The festival occurs four times each season and the player can choose to either participate in the festival or cheer for the player's own town. Each town has a team of three participants who present a cooked dish to the judge. Whether the player participates in the festival or cheers for their town, the player will gain friendship points that help fill up the friendship meter. Once the meter is full, the towns will return to being friendly neighbors again. The player will gain more points by participating in the festival than they would if they were cheering for their town.  Marriage [ edit] There are 6 bachelors and 6 bachelorettes to choose from. The player must give presents to a marriage candidate and raise their friendship points to a certain level. Once the player has 5000 friendship points with the marriage candidate, the player can take the candidate out on dates. Before marriage can occur, the player must have a big bed in their house and also trigger events that occur on dates. Once all marriage requirements for the marriage candidate are fulfilled, the player can propose with an item called the Blue Feather, which can be bought in shops. After marriage, the player can choose to upgrade the bed and remodel the house to have a child.  Reception [ edit] Reception Aggregate score Aggregator Score Metacritic DS: 68/100  3DS: 63/100  Harvest Moon DS: The Tale of Two Towns received a "Fair" rating of 6. 5 out of 10 from GameSpot because it has an addicting and long lasting gameplay but it does not bring anything new to the Harvest Moon franchise.  IGN 's Lucas M. Thomas gave it an overall rating of 6 out of 10. Thomas mentions in his review that "It's hard to love a game that's so based on hate. "  In Japan, Harvest Moon DS: The Tale of Two Towns was Marvelous Interactive's best selling game in 2010 with 230, 000 sales.  References [ edit] ^ "Harvest Moon: The Tale of Two Towns DS Release Dates". Gamestop. Retrieved July 10, 2012. ^ "Harvest Moon: The Tale of Two Towns 3DS Release Dates". Retrieved July 10, 2012. ^ "Nintendo Direct – Upcoming release schedule for Europe" (PDF). Nintendo. Archived from the original (PDF) on September 4, 2012. Retrieved February 23, 2012. ^ "Story of Seasons: The Tale of Two Towns+ For 3DS Gets Its First Trailer And Screenshots". Siliconera. Retrieved December 11, 2018. ^ "Ushi no Tane: The Two Towns". Retrieved February 3, 2013. ^ "Ushi no Tane: Cooking Festival". Retrieved February 3, 2013. ^ "Ushi no Tane: Getting Married". Retrieved February 3, 2013. ^ "Harvest Moon: The Tale of Two Towns for DS Reviews". Metacritic. CBS Interactive. Retrieved September 25, 2018. ^ "Harvest Moon 3D: The Tale of Two Towns for 3DS Reviews". Retrieved September 25, 2018. ^ "GameSpot: The Tale of Two Towns Review". Retrieved February 3, 2013. ^ "IGN: The Tale of Two Towns Review". Retrieved February 3, 2013. ^ "Siliconera: Harvest Moon The Tale of Two Towns was Marvelous Biggest Success Last Year". Retrieved February 3, 2013.
Published: Tuesday, 25 February 2020 20:34:38.