[NDS] - Mario.Hoops.3.On.3.(U)


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Mario Hoops 3-on-3 North American cover art Developer(s) Square Enix Publisher(s) Nintendo Director(s) Shin Azuma Producer(s) Toyokazu Nonaka Hiroyuki Miura Composer(s) Masayoshi Soken Series Mario Platform(s) Nintendo DS Release JP: July 27, 2006 NA: September 11, 2006 AU: October 26, 2006 EU: February 16, 2007 Genre(s) Sports Mode(s) Single-player, multiplayer Mario Hoops 3-on-3, known in Europe as Mario Slam Basketball and in Japan as Mario Basket 3on3 ( マリオバスケ 3on3, Mario Basuke 3on3), is a sports game developed by Square Enix and published by Nintendo for the Nintendo DS in 2006. The game is the first in which Mario and Final Fantasy characters appear together as playable characters, and the second Mario game developed by Square Enix, the first one being Super Mario RPG. It is the first Mario basketball game ever to be released, although characters from the series have appeared in the Nintendo GameCube version of NBA Street V3. The game was released on the European Wii U Virtual Console on May 26, 2016 and it was released on North American Wii U Virtual Console on November 3, 2016. The game features a series of three versus three basketball tournaments on different courts, each of three games. The game uses the Nintendo DS's touch screen extensively, and features items and coins from the Mario series. Critics praised the game for being amusing and fun, but criticized the weak AI and limited multiplayer options, with full basketball games only being playable across two players locally who each had a copy of the game. Gameplay [ edit] The gameplay of Mario Hoops 3-on-3 is centered on basketball games, structured into tournaments that the player must win in order to progress. The tournament ladder is made with graphics based on the original Super Mario Bros.. Each tournament consists of three games with two halves of two and a half minutes each. The one exception is an extra game with the Final Fantasy team at the end of the final tournament. The player can win a tournament by winning the three games on its ladder. [1] Upon winning, the player is awarded either a gold cup, a silver cup or a bronze cup. These cups correspond with winning by more than 200 points cumulatively across the three matches, 100 points, or simply winning all three games. The matches feature three players on each side, with characters drawn primarily from Mario and other Nintendo games, as well as characters from Square Enix 's Final Fantasy series. During matches, the Nintendo DS touch control is used for all actions except for movement, which can be handled by the directional pad. The player can also control direction via the touch screen. The top screen of the DS shows the game in 3D, while the bottom screen shows an overhead view of the whole court. [1] Dribbling is performed automatically, but slower if the touch screen is not used actively to dribble. The player can perform multiple moves, such as stealing the ball and passing, by using gestures on the touch pad. The player shoots by drawing a line forward on the touchscreen. Depending on where the character is and how he/she is moving, the shot will either be a normal shot, a special shot or a slam dunk; these shots give the team different numbers of points. The basketball court contains multiple coin pads, which give the player coins when dribbled on up to a maximum value; when the player makes a shot, their coins are added to their total point score. There are also items which appear on the court; when used they grant the player special moves. [1] There are two game modes: normal and hard. Hard mode is unlocked after the game is beaten on normal. In addition to the regular tournament game, there is an exhibition mode. In this mode, the player can customize the rules such as the amount of playing time, the number of periods played, and turning items on or off. Multiplayer is limited to local games, and each player must own their own copy of the game. [1] The game does not have online multiplayer, and the "gamesharing" option (playing multiplayer across only one copy of the game) only allows for the playing of select minigames, not full basketball games. [1] Music [ edit] Mario Basketball 3on3 Original Soundtrack Soundtrack album by Masayoshi Soken, Koji Kondo, and Yukio Kaneoka Released October 18, 2006 (Japan) Genre Video game soundtrack Length 41: 26 Label Square Enix The game's music was composed and arranged primarily by Masayoshi Soken, with some tracks created by Koji Kondo and Yukio Kaneoka. The soundtrack was Soken's first major game soundtrack; he had worked at Square Enix as a sound editor for five years prior to the release of the game and had only composed music for advertisements and minor games prior to Mario Hoops. The music covers a wide variety of genres and influences, using techno, rock music, African drum beats, and vocal performances. An official soundtrack album containing music from the game, Mario Basketball 3on3 Original Soundtrack, was published by Square Enix on October 18, 2006. The album contains 31 tracks over a duration of 41:26. [2] Reception [ edit] Reception Aggregate score Aggregator Score Metacritic 69/100 [3] Review scores Publication Score Edge 7/10 [4] EGM 6. 17/10 [5] Eurogamer 6/10 [6] Game Informer 6. 5/10 [7] Game Revolution C [9] GamePro [8] GameSpot 7. 1/10 [1] GameSpy [10] GameTrailers 7. 1/10 [11] IGN (AU) 7. 4/10 [12] (UK) 7/10 [13] (US) 6. 8/10 [14] Nintendo Power 7. 5/10 [15] The Sydney Morning Herald [16] The Times [17] The game received "average" reviews according to video game review aggregator Metacritic. [3] While the game was generally praised for its control, graphics, and variety, it was criticized for its simplistic AI, unsatisfactory minigames, and overpowered skills for the Final Fantasy characters. The lack of Nintendo Wi-Fi connection support also hurt the game. 411Mania gave the game a score of 7. 5 out of 10 and said it was "a game that could've easily been rated much higher had there been Wi-Fi connectivity, smarter AI and a richer single card download-play option. Not including Wi-Fi was inexcusable as it would have easily been one of the most played games online. [... ] I'd honestly recommend this game for any DS owner out there as I feel the game at least deserves a try. Some will be hooked, some won't, but you can't deny the fun of Mario Hoops 3 on 3. " [18] The Sydney Morning Herald gave it three stars out of five and called it "fast-paced stylus-swiping basketball action best suited to short matches against friends. " [16] The Times also gave it three stars out of five, saying, "The wild combinations of touch-pad and direction keys required to play make this a game you might not wish to use on public transport, and it somehow lacks the charm of previous Mario-themed games. Good, but not great. " [17] As of July 25, 2007, Mario Hoops 3-on-3 has sold 1. 5 million copies worldwide. [19] References [ edit] ^ a b c d e f Gerstmann, Jeff (September 12, 2006). "Mario Hoops 3 on 3 Review". GameSpot. Retrieved October 25, 2014. ^ Greening, Chris. "Mario Basketball 3on3 Original Soundtrack". Game-OST. Elvista Media Solutions. Retrieved 2015-12-02. ^ a b "Mario Hoops: 3 on 3 for DS Reviews". Metacritic. Retrieved December 2, 2015. ^ Edge staff (October 2006). "Mario Hoops 3-on-3". Edge (167): 95. ^ EGM staff (October 2006). Electronic Gaming Monthly (208): 116. ^ MacDonald, Keza (October 25, 2006). Eurogamer. Retrieved December 2, 2015. ^ Helgeson, Matt (October 2006). Game Informer (162): 113. Archived from the original on January 6, 2008. Retrieved December 2, 2015. ^ Her Misnomer (September 13, 2006). "Review: Mario Hoops 3-on-3". GamePro. Archived from the original on October 18, 2006. Retrieved December 2, 2015. ^ Reilly, Mike (September 22, 2006). "Mario Hoops 3-on-3 Review". Game Revolution. Retrieved December 2, 2015. ^ Villoria, Gerald (September 13, 2006). "GameSpy: Mario Hoops 3-on-3". GameSpy. Retrieved December 2, 2015. ^ "Mario Hoops 3-on-3 Review". GameTrailers. September 21, 2006. Archived from the original on June 28, 2008. Retrieved December 2, 2015. ^ Kolan, Patrick (October 30, 2006). "Mario Hoops 3-on-3 Aussie Review". IGN. Retrieved December 2, 2015. ^ Burman, Rob (February 9, 2007). "Mario Slam Basketball UK Review". Retrieved December 2, 2015. ^ Harris, Craig (September 12, 2006). Retrieved December 2, 2015. ^ "Mario Hoops 3-on-3". Nintendo Power. 209: 85. November 2006. ^ a b Hill, Jason (October 14, 2006). The Sydney Morning Herald. Retrieved December 2, 2015. ^ a b "Mario Hoops 3 on 3". The Times. November 4, 2006. Retrieved December 2, 2015. (subscription required) ^ Aranda, Ramon (September 22, 2006). "Mario Hoops 3 on 3 (DS) Review". 411Mania. Archived from the original on December 8, 2015. Retrieved December 2, 2015. ^ Casamassina, Matt (July 25, 2007). "Nintendo Sales Update". Retrieved December 2, 2015. External links [ edit] Mario Hoops 3-on-3 at MobyGames Official website (in Japanese) Mario Hoops 3-on-3 at

Mario Hoops 3-on-3, also known as Mario Slam Basketball in Europe and Mario Basketball 3-on-3 in Japan, is a Mario sports game developed by Square Enix for the Nintendo DS. It features Mario and his friends participating in basketball. This is the second time Mario has starred in a basketball game with the first being the GameCube version of NBA Street V3 along with Luigi and Peach. In the beginning, it was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the Mario franchise, and so Square Enix contacted Nintendo, who then allowed it to use the Mario label. This game is the first in which Mario and Final Fantasy characters appear together as playable characters. A follow-up called Mario Sports Mix, which includes not only basketball, but volleyball, hockey, and dodge ball as well, was released for the Wii in 2010 (2011 outside of Japan). The main mode is Tourney mode, where a team of 3 is chosen and they compete against other teams for the cup, in generally 3 matches. Exhibition mode is like quick-play, as well as customizable. Almost all of the gameplay in the game is controlled by the Touch Screen. The only exceptions are moving a character, which is controlled by the +Control Pad, and a special form of passing, which uses the L Button button. This can be switched around with the buttons controlling movement and the R Button button for passing for left-handed players. There are many moves for offense and defense. The player's team of three is identified with a red circle below them, a blue circle for the opponent team's players. The player's team's basket is always facing ahead of them, and the opponent's team in the back, even when switching court. Therefore, generally, stroking up on the touch screen is used for offense and stroking down is used for defense. For more on moves, see the Practice section. The match starts at half court, with the center of each team preparing to jump for the ball that Lakitu will release at the start. Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0 and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are played, wins the match. Scoring is a bit different in Mario Hoops than in a real world basketball game. Each shot made is worth 20 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in Mario Hoops). Special shots, regardless of position are worth 40 points. To compound the points, coins also come into play. Players can collect coins by dribbling over the? Panels scattered about the court. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, will result in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If the player make a shot with a lot a coins, the player can really go from losing to winning in a matter of seconds. If the? Panels aren't on the field, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four. Enjoy!

Posted: 02/21/2020. Home > Nintendo DS > Mario Hoops 3 On 3 (USA) DS ROM GAME INFORMATION Game Name: Mario Hoops 3 On 3 Scene Release: Mario_Hoops_3_on_3_USA_NDS-LGC Region: USA Console: Nintendo DS Game Release: 2006-09-11 Genre: Sports Publisher: Nintendo Languages: English Image Format: Downloads: 1, 246 Users Score: Please wait... Description: Mario Hoops 3 On 3 is a Sports video game published by Nintendo released on September 11, 2006 for the Nintendo DS. Screenshots: (click to enlarge) Mario Hoops 3 On 3 (USA) DS ROM Download: Filename Filesize 41. 3 MB Post navigation.

Full Name 0559 - Mario Hoops 3 on 3 (U). 7z Filesize 32. 1 MB Region USA Downloads 12525 Can Download No Rating Download Comments th totou on 2017-06-08 22:38:52 big thanks for romulation for the download this game freaking rocks docs on 2016-11-13 07:58:22 The game is awesome. Graphics are okay, Gameplay is somewhat addicting. 9/10. will1008 on 2010-05-24 06:28:19 There's something about putting the Mario family on a sport that makes it fun. Anyway, it's basketball, 3-on-3, and you get to play as Mario characters. The mechanics are great, and there's a lot of Mario perks put into this game of basketball to make it more exciting. Getting 583 points before half-time isn't odd at all in this game. You'll just have to play it to believe it. n00berania on 2010-05-20 20:53:12 this is one of the best mario games along side super mario 64. it is extremely addictive and fun to play! for all ages!!! eloisenicole on 2010-05-09 23:12:20 i love basketball! i actually won the basketball junior section tournament! So.......... i love this game:) digimonX on 2010-03-20 22:48:43 Hmm, only Issue I can forsee is that for all the lefties out there (Myself included), using the stylus is hard if you have to use the dpad at the same time, because both require the use of the left hand. But I will perserver and see how it handles. link_inashell on 2010-03-17 04:33:36 Well, I am not familiar playing a basketball game with stylus. victorjp on 2010-03-11 08:34:08 Only in English? Odissea on 2010-03-06 12:27:03 Finally a mario basket ball game very addictive:) 0_Zero_0 on 2010-02-12 09:00:40 omg thanks so much i had this game and it got stolen and now i have it thanks ^_^ malletboo on 2010-01-31 07:17:45 is there cheats on this game for the n5ds? CobraUk1997 on 2010-01-31 04:48:34 1 2 3 4 ›.

Available Now Wii U It's a whole new ball game when the superstars from the Mushroom Kingdom and some special guests throw down on the court. Use the touch screen on the Wii U™ GamePad to execute tricky dribbles, special passes, and sweet shots. Collect coins for extra points, and the highest score wins at the sound of the buzzer! Read more Platform Release Date Nov 03, 2016 No. of Players 1 player Category Sports, Action Publisher Nintendo *MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details. *If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price. © 2006 Nintendo. © 2006 SQUARE ENIX. Some features from the original game are not available in this version of the game. How can I purchase a game on To purchase digital games directly from and send them to your Nintendo system, you'll need a Nintendo Account. For Nintendo 3DS and Wii U systems, you'll also need to link your Nintendo Account with your Nintendo Network ID. For step-by-step instructions by system, please  click here. What do I need to download a game? You'll need a Nintendo Switch, Wii U, or Nintendo 3DS family system, a Nintendo Account (registered for use in the U. S. or Canada), Internet connection, and Nintendo eShop access to download the game once you've purchased it. For help downloading a game,  click here. Does my purchase qualify for My Nintendo Points? Yes. As long as you have signed up for My Nintendo before you purchase the game, your game will qualify for My Nintendo Points. My Nintendo Points are automatically awarded to the Nintendo Account that was used to purchase the game. (Please note that DLC items, passes, and themes do not qualify for My Nintendo Points. ) To see your My Nintendo points balance: Visit Select "Sign in. " Sign in to your Nintendo Account. Once you're signed in, you can review your My Nintendo points balance and history, check out the latest My Nintendo rewards, and view active missions you can complete to earn My Nintendo points. You may also use My Nintendo Gold Points to purchase games for Nintendo Switch.  Learn more about Gold Points. For additional help with My Nintendo, please visit our  support site.

Were you able to play this game? Worked for 50% / based on 2 voters