[NDS. (E. Nintendo DS A blue original Nintendo DS Also known as iQue DS Developer Nintendo Manufacturer Foxconn Product family Nintendo DS family Type Handheld game console Generation Seventh generation Release date NA: November 21, 2004 JP: December 2, 2004 AU: February 24, 2005 EU: March 11, 2005 Lifespan 2004–2013 Discontinued 2013 [1] Units sold 154. 02 million worldwide (as of June 30, 2016) 2. details) Media Nintendo game card, ROM cartridge CPU Two ARM architecture processors Memory 4 MB RAM Storage Cartridge save 256 KB flash memory Display Two TFT LCD, 256 × 192 pixels Connectivity Wi-Fi (802. 11b, WEP) Online services Nintendo Wi-Fi Connection Best-selling game New Super Mario Bros., 30. 80 million (as of September 30, 2016) 3] Backward compatibility Game Boy Advance [a] Predecessor Game Boy Advance Successor Nintendo 3DS The Nintendo DS, b] or simply DS, is a dual-screen handheld game console developed and released by Nintendo. The device released globally across 2004 and 2005. The DS, an acronym for "Developers' System" or "Dual Screen. 4] introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one being a touchscreen) a built-in microphone, and support for wireless connectivity. [5] Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental, third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series. [6] On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although it lost backwards compatibility for Game Boy Advance titles. All Nintendo DS models combined have sold 154. 02 million units, 7] making it the best selling handheld game console to date, and the second best selling video game console of all time behind Sony's PlayStation 2. [2] 8] The Nintendo DS line was succeeded by the Nintendo 3DS family in 2011, which maintains backward compatibility with nearly all Nintendo DS software. History [ edit] Development [ edit] Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president Hiroshi Yamauchi about a dual-screened console. [9] On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the Game Boy Advance or GameCube. [10] On January 20, 2004, the console was announced under the codename "Nintendo DS. 11] Nintendo released only a few details at that time, saying that the console would have two separate, 3-inch TFT LCD display panels, separate processors, and up to 1 gigabit (128 Megabytes) of semiconductor memory. [11] 12] Current Nintendo president at the time, Satoru Iwata, said, We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century. 11] He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past. [13] In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, Nitro. 14] In May 2004, the console was shown in prototype form at E3 2004, still under the name "Nintendo DS. 15] On July 28, 2004, Nintendo revealed a new design that was described as "sleeker and more elegant" than the one shown at E3 and announced Nintendo DS as the device's official name. [16] Following lukewarm GameCube sales, Hiroshi Yamauchi stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell. 17] 18] Launch [ edit] President Iwata referred to Nintendo DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion' because the touch-based device "allows users to play intuitively. 19] On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004 for US 149. 99. [20] It was set to release on December 2, 2004 in Japan (15000. 21] on February 24, 2005 in Australia (199. 95. 22] and on March 11, 2005 in Europe (99. 99/149. 99. 23] The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason. [24] Regarding the European launch, Nintendo President Satoru Iwata said this: Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun. 25] North America and Japan [ edit] The Nintendo DS was launched in North America for US 149. 99 on November 21, 2004; in Japan for JP 15, 000 on December 2 in the color "Titanium. Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3, and ended the same day as merchants had already sold their allotment. Initially Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300, 000 units for the U. S. debut; 550, 000 were shipped, and just over 500, 000 of those sold through in the first week. Later in 2005, the manufacturer suggested retail price for the Nintendo DS was dropped to US129. 99. Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the Kyoto -based company. This choice was made to get the DS out for the largest shopping day of the year in the U. (the day after Thanksgiving, also known as " Black Friday. 26] Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1 million units by December 21, 2004. By the end of December, the total number shipped worldwide was 2. 8 million, about 800, 000 more than Nintendo's original forecast. [27] At least 1. 2 million of them were sold in the U. Some industry reporters referred to it as "the Tickle Me Elmo of 2004. 28] In June 2005, Nintendo informed the press that a total of 6. 65 million units had been sold worldwide. [29] A Nintendo DS, skinned in blue As is normal for electronics, some were reported as having problems with stuck pixels in either of the two screens. Return policies for LCD displays vary between manufacturers and regions, however in North America, Nintendo has chosen to replace a system with fixed pixels only if the owner claims that it interferes with their gaming experience. There were two exchange programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterwards, Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The first option allowed the owner to have a new DS in 3–5 business days. Multiple games were released alongside the DS during its North American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in PictoChat program: Metroid Prime Hunters: First Hunt (published by Nintendo and is a demo for Metroid Prime Hunters, a game released in March 2006. At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS. In Japan, the games were released at the same time as the system's first release (December 2, 2004. In the launch period, The Prince of Tennis 2005 -Crystal Drive. Konami) and Puyo Puyo Fever ( Puyo Pop Fever. Sega) were released. Europe [ edit] The DS was released in Europe on March 11, 2005 for 149. A small supply of units were available prior to this in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - First Hunt, a WarioWare: Touched! demo, and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at 129. 99 for the UK and 189. 99 for the rest of Europe, plus 1, 000 of Nintendo's "star" loyalty points (to cover postage. As of 23 January 2006, 1 million DS units had been sold in Europe, setting a sales record for a handheld console. The European release of the DS, like the U. S., was originally packaged with a Metroid Prime Hunters: First Hunt demo. The European packaging for the console is noticeably more "aggressive" than that of the U. /Japanese release. clarification needed. citation needed] The European game cases are additionally about 1/4 inch thicker than their North American counterparts and transparent rather than solid black. Inside the case there is room for one Game Boy Advance game pak and a DS card with the instructions on the left side of the case. Australia and New Zealand [ edit] The DS launched in Australia and New Zealand on February 24, 2005. It retailed in Australia for A 199 and in New Zealand for NZ 249. Like the North American launch, it includes the Metroid Prime Hunters - First Hunt demo. The first week of sales for the system broke Australian launch sales records for a console, with 19, 191 units sold by the 27th. China [ edit] iQue DS" the official name of the Chinese Nintendo DS, was released in China on July 23, 2005. The price of the iQue DS was 980 RMB (roughly US130) as of April 2006. This version of the DS includes updated firmware to block out use of the PassMe device, along with the new Red DS. Chinese launch games were Zhi Gan Yi Bi ( Polarium) Nintendo/iQue) and Momo Waliou Zhizao ( WarioWare: Touched. Nintendo/iQue. The iQue was also the name of the device that China received instead of the Nintendo 64. Games available on launch [ edit] Title Publisher NA JP EU AU & NZ Asphalt Urban GT Ubisoft Daigasso! Band Brothers Nintendo Feel the Magic: XY/XX (aka Project Rub) Sega Kensyūi Dokuta Tendo (literally "Resident Doctor Tendo" Spike Chunsoft Madden NFL 2005 Electronic Arts Mahjong Taikai Koei Metroid Prime Hunters: First Hunt Mr. Driller Drill Spirits Namco Ping Pals THQ Pokémon Dash Polarium Rayman DS Retro Atari Classics Atari Robots VU Games Spider-Man 2 Activision Sprung Super Mario 64 DS Tiger Woods PGA Tour The Urbz: Sims in the City WarioWare: Touched! Zoo Keeper Success Zunō ni Asekaku Game Series Vol. 1: Cool104 Joker & Setline Aruze Promotion [ edit] The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good. 30] The Nintendo DS was seen by many analysts to be in the same market as Sony 's PlayStation Portable, although representatives from both companies have said that each system targets a different audience. citation needed] Time magazine awarded the DS a Gadget of the Week award. [31] At the time of its release in the United States, the Nintendo DS retailed for US149. The price dropped to US129. 99 on August 21, 2005, one day before the releases of Nintendogs and Advance Wars: Dual Strike. Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version which was bundled with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo DS; a different and more-limited set of colors were used for the Nintendo DS Lite. Sales [ edit] As of March 31, 2016, all Nintendo DS models combined have sold 154. 02 million units, making it the best selling handheld game console to date, and the second best selling video game console of all time. [2] 32] Legacy [ edit] The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming console with a similar dual-screen setup which can display images on the top screen in stereoscopic 3D. [33] On January 29, 2014, Nintendo announced that Nintendo DS games would be added to the Wii U Virtual Console, with the first game, Brain Age: Train Your Brain in Minutes a Day! being released in Japan on June 3, 2014. [34] 35] Hardware [ edit] The Nintendo DS [36] design resembles that of the multi-screen games from the Game & Watch line, such as Donkey Kong and Zelda, which was also made by Nintendo. The lower display of the Nintendo DS is overlaid with a touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write messages or draw. The handheld features four lettered buttons (X, Y, A, B) a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the Super Nintendo Entertainment System controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls. It also has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, as the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition, chatting online between and during gameplay sessions, and minigames that require the player to blow or shout into it. Models [ edit] The Nintendo DS Lite [c] is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, it features a sleeker appearance, larger stylus, longer lasting battery and brighter screens. [37] Nintendo considered a larger model of the Nintendo DS Lite for release, but decided against it as sales of the original redesign were still strong. It was the final DS to have backwards compatibility with Game Boy Advance games. [38] As of March 31, 2014, shipments of the DS Lite had reached 93. 86 million units worldwide, according to Nintendo. [2] The Nintendo DSi [d] is the second redesign of the Nintendo DS. It is based on the unreleased larger Nintendo DS Lite model. While similar to the previous DS redesign, new features include two inner and outer 0. 3 megapixel digital cameras, a larger 3. 25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop. The Nintendo DSi XL ( DSi LL in Japan) is a larger design of the Nintendo DSi, and the first model of the Nintendo DS family of consoles to be a size variation of a previous one. [39] It features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi. [40] 41] While the original DSi was specifically designed for individual use, Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room" so that it might be shared by multiple household members. [39] Technical specifications [ edit] Mass Dimensions Display Resolution CPU RAM Input Voltage Battery Storage Wireless connectivity 275 g (9. 7 oz) 148. 7 mm wide × 84. 7 mm deep × 28. 9 mm high (5. 85 in. × 3. 33 in. × 1. 13 in. ) Two TFT LCD screens: 62 mm × 46 mm (2. 4 in × 1. 8 in) 77 mm (3. 0 in) diagonal, 0. 24 mm dot pitch, 18-bit depth (262, 144 colors) 21 mm gap between screens (≈92 lines. 256 × 192 pixels for each screen Two ARM processors: 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering [42] 32 bit ARM7 TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode 4 MB PSRAM (expandable via the Game Boy Advance slot, only officially used by the Opera web browser. Power button 8 digital buttons D-pad Resistive touchscreen (lower screen only) Microphone 1. 65 v Rechargeable 850 mAh lithium-ion battery. 256 kB of serial flash memory Built-in 802. 11 Wireless Network Connection ( WEP encryption support only) 43] The system's 3D hardware [36] 44] consists of Rendering Engine and Geometry Engine which perform transform and lighting, Transparency Auto Sorting, Transparency Effects, Texture Matrix Effects, 2D Billboards, Texture Streaming, texture-coordinate transformation, perspective-correct texture mapping, per-pixel Alpha Test, per-primitive alpha blending, texture blending, Gouraud Shading, cel shading, z-buffering, W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated point lighting, Depth Test, Stencil Test, Render to Texture, Lightmapping, Environment Mapping, Shadow Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out, Edge-AA. Sprite special effects: scrolling, scaling, rotation, stretching, shear. However, it uses point ( nearest neighbor) texture filtering, leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels. The system has 656 kilobytes of video memory [45] and two 2D engines (one per screen. These are similar to (but more powerful than) the Game Boy Advance 's single 2D engine. The Nintendo DS has compatibility with Wi-Fi ( IEEE 802. 11 (legacy mode. Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, compete with other users playing the same Wi-Fi compatible game, PictoChat [46] or with a special cartridge and RAM extension, browse the internet. Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as Super Mario 64 DS. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts dropping. [47] Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game being played and saves battery life by turning off the screens, speakers, and wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as Animal Crossing: Wild World) also will not pause but the backlight, screens, and speakers will turn off. Additionally, when saving the game in certain games, 48] the DS will not go into sleep mode. [49] Some games, such as The Legend of Zelda: Phantom Hourglass even use the closing motion needed to enter sleep mode as an unorthodox way of solving puzzles. Looney Tunes: Duck Amuck has a game mode in which you need to close the DS to play, helping Daffy Duck hunt a monster with the shoulder buttons. Accessories [ edit] Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy or Game Boy Color cartridges) Nintendo emphasized that the main intention for its inclusion was to allow a wide variety of accessories to be released for the system. Due to the lack of a second port on the Nintendo DSi, it is not compatible with any accessory that uses it. Rumble Pak [ edit] The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005 bundled with Metroid Prime Pinball. [50] In Europe, it was first available with the game Actionloop, and later Metroid Prime Pinball. The Rumble Pak was also released separately in those regions. Headset [ edit] The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3. 5 mm (1/8 in) headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released alongside Pokémon Diamond and Pearl in Japan, North America, and Australia. Browser [ edit] On February 15, 2006, Nintendo announced a version of the cross-platform web browser Opera for the DS system. [51] The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page. [52] The browser went on sale in Japan and Europe in 2006, 53] 54] and in North America on June 4, 2007. [55] Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo DSi shop for free. [56] Wi-Fi USB Connector [ edit] This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniature hotspot / wireless access point, allowing a Wii and up to five Nintendo DS units to access the Nintendo Wi-Fi Connection service through the host computer's Internet connection. When tried under Linux and Mac, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred. There is also a hacked driver for Windows XP/Vista/7/8/10 to make it function the same way. The Wi-Fi USB Connector was discontinued from retail stores. MP3 Player [ edit] The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8, 2006 by Nintendo of Europe at a retail price of 29. 99/30. The add-on uses removable SD cards to store MP3 audio files, and can be used in any device that features support for Game Boy Advance cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD card. Although it stated on the box that it is only compatible with the Game Boy Micro, Nintendo DS and Nintendo DS Lite, it is also compatible with the Game Boy Advance SP and Game Boy Advance. Guitar grip controller [ edit] The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons like the ones found on regular Guitar Hero guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a small "pick-stylus" which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS. [57] The Guitar Grip also works with its sequels, Guitar Hero On Tour: Decades, Guitar Hero On Tour: Modern Hits, and Band Hero. Software and features [ edit] Nintendo Wi-Fi Connection [ edit] Nintendo Wi-Fi Connection was a free online game service run by Nintendo. Players with a compatible Nintendo DS game could connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in North America on November 14, 2005 with the release of Mario Kart DS. [58] Various online games and a web browser were released afterwards, with Nintendo later believing that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection served as part of the basis of what would become the Wii. [59] Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2014. [60] Download Play [ edit] With Download Play, it is possible for users to play multiplayer games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Only certain games supported this feature and usually played with much more limited features than the full game allowed. Download Play is also utilized to migrate Pokémon from fourth generation games into the fifth generation Pokémon Black and White, an example of a task requiring two different game cards, two handheld units, but only one player. Some Nintendo DS retailers featured DS Download Stations that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released the Nintendo Channel for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it. From there, a user can select the demo he/she wishes to play and, similar to the Nintendo DS Download Stations at retail outlets, download it (until the user turns off the console) to their DS. Multi-Card Play [ edit] Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu. PictoChat [ edit] PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via an on screen keyboard) handwrite messages or draw pictures (via the stylus and touchscreen. There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room. On Nintendo DS and Nintendo DS Lite systems, users can only write messages in black. However, in the DSi and DSi XL, there is a function that allows the user to write in any colour from the rainbow that cycles through the spectrum, meaning the user cannot choose a color PictoChat was not available for the subsequent Nintendo 3DS series of systems. Firmware [ edit] Nintendo's own firmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game. The main menu also has secondary options such as turning on or off the back light, the system settings, and an alarm. The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences) and the ability to input user information and preferences (such as name, birthday, favorite color, etc. that can be used in games. Games [ edit] Compatibility [ edit] Game Boy Advance game slot on Game Boy Advance SP (below) and Nintendo DS Lite (above) The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. The smaller Nintendo DS game cards fit into a slot on the top of the system, while Game Boy Advance games fit into a slot on the bottom. The Nintendo DS, like the Game Boy Micro, is not backward compatible with games for the Game Boy Color and the original Game Boy because the Sharp Z80 compatible processor is not included and the console has physical incompatibility with Game Boy and Game Boy Color games. [61] 62] The original Game Boy sound processor, however, is still included to maintain compatibility for GBA games that use the older sound hardware. citation needed] The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer and GameCube–Game Boy Advance link-up modes are not available in Game Boy Advance titles. Only single-player mode is supported on the Nintendo DS, as is the case with Game Boy Advance games played via the Virtual Console on the 3DS and Wii U. The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo DS, and 240 × 160 px for the Game Boy Advance. Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its instruction manual, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Among those games were the popular Pokémon Diamond and Pearl or Pokémon Platinum, which allowed the player to find more/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted. [63] Some of the content can stay permanently, even after the GBA game has been removed. Additionally, the GBA slot can be used to house expansion paks, such as the Rumble Pak, Nintendo DS Memory Expansion Pak, and Guitar Grips for the Guitar Hero: On Tour series. The Nintendo DSi and the DSi XL have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or Guitar Hero: On Tour. Regional division [ edit] The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world; however, the Chinese iQue DS games cannot be played on other versions of the original DS, whose larger firmware chip contains the required Chinese character glyph images; this restriction is removed on Nintendo DSi and 3DS systems. Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game card for multiplayer play will not necessarily work together if the games are from different regions (e. g. a Japanese Nintendo DS game may not work with a North American copy, even though some titles, such as Mario Kart DS and Pokémon Diamond and Pearl versions are mutually compatible. With the addition of the Nintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game. Some Wi-Fi enabled games (e. Mario Kart DS) allow the selection of opponents by region. The options are "Regional. Continent" in Europe) and "Worldwide" as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use. citation needed] The Nintendo DSi, however, has a region lock for DSiWare downloadable games, as well as DSi-specific cartridges. It still runs normal DS games of any region, however. Media specifications [ edit] Nintendo DS games use a proprietary solid state mask ROM in their game cards. [64] The mask ROM chips are manufactured by Macronix and have an access time of 150  ns. [65] Cards range from 8–512 MiB (64  Mib to 4  Gib) in size (although data on the maximum capacity has not been released. 66] 67] Larger cards have a 25% slower data transfer rate than more common smaller cards. [68] The cards usually have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. However, there are few games that have no save memory, such as Electroplankton. The game cards are 35 mm × 33 mm × 3. 8 mm (1. 38 in × 1. 30 in × 0. 15 in) about half the width and depth of Game Boy Advance cartridges) and weigh around 3. 5 g ( 1 8  oz. Hacking and homebrew [ edit] Since the release of the Nintendo DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. There are now many emulators for the DS, as well as the NES, SNES, Sega Master System, Sega Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade) and older handheld consoles like the Game Boy Color. There are a number of cards which either have built-in flash memory, or a slot which can accept an SD, or MicroSD (like the DSTT, R4 and ez-flash V/Vi) cards. These cards typically enable DS console gamers to use their console to play MP3s and videos, and other non-gaming functions traditionally reserved for separate devices. [69] In South Korea, many video game consumers exploit illegal copies of video games, including for the Nintendo DS. In 2007, 500, 000 copies of DS games were sold, while the sales of the DS hardware units was 800, 000. [70] Another modification device called Action Replay, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite health, power-ups, access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used. See also [ edit] Nintendo DS family List of Nintendo DS and 3DS flash cartridges Notes [ edit] References [ edit] Langshaw, Mark (April 21, 2013. Nintendo: 2013 is the year of the 3DS. Digital Spy. Retrieved July 30, 2019. ^ a b c d "Consolidated Sales Transition by Region" PDF. Nintendo. April 27, 2016. Retrieved April 27, 2016. ^ Sales Data — Top Selling Software Sales Units — Nintendo DS Software. March 31, 2015. Retrieved May 24, 2014. ^ Nintendo DS Frequently Asked Questions. Archived from the original on January 17, 2016. Retrieved July 8, 2014. ^ Darkain (January 21, 2005. Nintendo DS – WI-FI vs NI-FI. Archived from the original on February 17, 2005. Retrieved April 2, 2006. ^ Archived copy. Archived from the original on February 2, 2015. Retrieved January 25, 2019. CS1 maint: archived copy as title ( link) As of March 31, 2016 ^ Nintendo DS Line Outsells PlayStation 2, Nintendo Says. WIRED. Retrieved October 13, 2018. ^ Yamauchi, Hiroshi (February 13, 2004. Nintendo DS Invented by Advisor Yamauchi - Interview. Game Online citing Nikkei Shimbun. Archived from the original on April 5, 2004. ^ Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004. IGN. November 13, 2003. Retrieved October 4, 2007. ^ a b c "Nintendo Announces Dual-Screened Portable Game System. January 20, 2004. Archived from the original on April 2, 2004. Retrieved July 10, 2007. ^ Billy Berghammer (January 21, 2004. GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS. Archived from the original on June 12, 2007. Retrieved July 10, 2007. ^ Glen Bayer (March 1, 2004. Various Satoru Iwata comments regarding the Nintendo DS. Retrieved October 4, 2007. ^ Kavanagh, Rich (March 13, 2004. More Nintendo DS (or Nitro. specs leaked. Archived from the original on November 6, 2010. Retrieved July 13, 2007. ^ Kent, Steve (May 5, 2004. Nintendo unveiling new portable. USA Today. Retrieved July 13, 2007. ^ Nintendo keeps 'DS' codename, tweaks hardware. July 28, 2004. Retrieved July 13, 2007. ^ Nikkei talks with Nintendo's Yamauchi and Iwata. GameScience. Archived from the original on January 27, 2006. Retrieved May 27, 2014. "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell. — Hiroshi Yamauchi ^ Metts, Jonathan (February 13, 2004. Iwata, Yamauchi Speak Out on Nintendo DS. Nintendo Worldwide Report. Retrieved May 27, 2014. ^ Message from the President: To shareholders and investors. Investor Relations Information. Japan: Nintendo Co., Ltd. 2008. Archived from the original on December 21, 2008. Retrieved November 25, 2015. ^ Harris, Craig (September 20, 2004. Official Nintendo DS Launch Details. Retrieved August 13, 2007. ^ IGN: NDS Japanese Launch Details. Retrieved December 27, 2008. ^ PALGN: Australian DS Launch. Archived from the original on May 25, 2009. Retrieved December 27, 2008. ^ Nintendo claims most successful launch ever for DS in Australia. Retrieved December 27, 2008. ^ Gantayat, Anoop (December 1, 2004. NDS Launches in Japan. Retrieved July 16, 2007. ^ Harris, Craig (January 27, 2007. Europe DS Launch Title Details. Retrieved October 4, 2007. ^ Nintendo reacts to DS demand; orders, share price on the rise. November 12, 2004. Retrieved October 11, 2012. ^ Nintendo News, Previews, Reviews, Editorials and Interaction. January 7, 2005. Retrieved October 11, 2012. ^ Internet Archive Wayback Machine. February 23, 2005. Archived from the original on February 23, 2005. Retrieved October 11, 2012. ^ Internet Archive Wayback Machine" PDF. September 30, 2007. Archived from the original (PDF) on September 30, 2007. Retrieved October 11, 2012. ^ Nintendo DS targets teens, young adults. November 15, 2004. Retrieved May 24, 2016. ^ Rothman, Wilson (June 14, 2006. Time Magazine: Gadget of the Week. Time. Retrieved February 1, 2007. ^ Schreier, Jason. (January 4, 2011) Nintendo DS Line Outsells PlayStation 2, Nintendo Says, Game,Life. Retrieved on August 23, 2013. ^ Frum, Larry. "Nintendo to unveil 3-D gaming console. Retrieved September 6, 2013. ^ McWhertor, Michael (January 29, 2013. Nintendo DS games coming to Wii U Virtual Console. Polygon. Retrieved January 30, 2014. ^ Phillips, Tom (June 4, 2014. Nintendo's first DS title for Wii U now available in Japan. Retrieved June 4, 2014. ^ a b "GBATEK – GBA/NDS Technical Info. Retrieved December 30, 2016. ^ What Is the Difference between the Nintendo DS and the Nintendo DS Lite. Nintendo Support. Retrieved January 22, 2019. ^ DSi XL Was Once DS Lite XL. Retrieved January 2, 2010. ^ a b "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing. Minami-ku, Kyoto: Nintendo. October 30, 2009. pp. 9–10. Retrieved November 9, 2009. ^ Tor Thorsen (October 29, 2009. DSi XL hits US & EU Q1 2010, DS sales top 113 million. GameSpot. San Francisco: CBS Interactive. Retrieved October 29, 2009. ^ Christopher Dring (October 29, 2009. Nintendo reveals DSi LL. MCV. United Kingdom: Intent Media. Retrieved November 9, 2009. ^ Furber, Steve. ARM System-on-Chip Architecture. p. 344. ISBN   0-201-67519-6. ^ Nintendo DS and Nintendo DS Lite – Wireless Router Information. Nintendo – Customer Service. ^ Take Control" PDF. Retrieved September 22, 2018. ^ A guide to homebrew development for the Nintendo DS. Retrieved July 16, 2009. ^ Nintendo DS ni-fi protocol information. February 2, 2009. Archived from the original on February 2, 2009. Retrieved September 11, 2012... Nintendo – Customer Service – Nintendo DS – Charging the Battery... ^ Pokémon Diamond and Pearl, Zoo Tycoon DS, SimCity DS, Tiger Woods PGA Tour, Digimon World Dawn, Mega Man Battle Network 5, or The Legendary Starfy ^ Nintendo DS Fitting Guides, NDSL Repair Guides. Archived from the original on November 9, 2012. Retrieved September 11, 2012. ^ Nintendo Online Store. Retrieved April 2, 2006. ^ Giving gamers two windows to the Web: The Opera Browser for Nintendo DS" Press release. Opera Software. February 15, 2006. Retrieved April 2, 2006. ^ Berit Hanson (February 16, 2006. Opera for Nintendo DS. Berit's Blog. Retrieved July 3, 2006. ^ Mark your calendars: Opera announces Nintendo DS browser release date in Japan" Press release. Opera Software ASA. June 21, 2006. Retrieved June 21, 2006. ^ Chris Playo. "Japan: Nintendo DS Press Conference. NintendoDS Advanced. Archived from the original on May 16, 2009. Retrieved April 2, 2006. ^ Craig Harris (March 7, 2007. GDC 2007: Nintendo DS Browser US Bound. Retrieved September 19, 2007. ^ Nintendo DSi Browser at Nintendo: Games. Retrieved June 19, 2009. ^ Brian Ekberg (April 14, 2008. Guitar Hero: On Tour First Look. Retrieved May 26, 2008. ^ Mario Kart, Nintendo Wi-Fi Launch. November 15, 2005. Retrieved May 19, 2014... Translation. "The Zen of Wi-Fi. Famitsu (in Japanese. March 2006. Retrieved November 13, 2015. CS1 maint: others ( link) "Nintendo Wi-Fi Connection service for Nintendo DS and Wii to end in May. February 26, 2014. Retrieved May 20, 2014. ^ Can the Nintendo DS or DS Lite Play Game Boy Games. Nintendo DS Family, Nintendo Support. Retrieved March 17, 2018. ^ Nintendo - Customer Service, Game Boy micro - Frequently Asked Questions. Retrieved March 17, 2018. ^ Dual-slot mode. Retrieved November 1, 2014. ^ Vuijk, Rafael (October 11, 2006. First Nintendo DS cartridge information. Dark Fader (Rafael Vuijk. Retrieved February 10, 2010. ^ Nintendo: NDS Disassembly. GainGame's Blog. January 31, 2010. Archived from the original on February 25, 2010. Retrieved February 10, 2010. unreliable source? ^ Ni no Kuni: The Another World was the first DS game to use a 4-gigabit card "GoNintendo: Level 5's press conference – massive info roundup (Fantasy Life announced, Ninokuni's massive DS cart, and much more. ^ Adam Riley (July 15, 2007. E3 2007 News,Archaic Sealed Heat (Nintendo DS) RPG Details. Retrieved November 4, 2007. ^ Sara Guinness (June 16, 2006. MechAssault DS Developer Diary. Archived from the original on May 9, 2007. Retrieved November 4, 2007. ^ What Are Nintendo DS and DSi Cards. Nintendo DS Cards. June 27, 2010. Archived from the original on February 3, 2011. Retrieved September 23, 2010. ^ ニンテンドーDSの違法コピーにご注意!" in Japanese. The Chosun Ilbo. December 11, 2007. Archived from the original on February 7, 2010. Retrieved September 10, 2008. External links [ edit] Official Nintendo DS website.

SNES COMPLETE (U. ROMSET. [NDS]Souseiki Gadget Robo [JAP. [NDS]TOEIC Test DS Training [KOR.


DSi CIA. NDS call of duty world at war (eur. All USA Region Nintendo DS Roms (Updated December 2010. [PSP] Mortal Kombat Unchained - Full ISO. Newly revised for 2012! We rank the best games on Nintendo's original dual-screened handheld and crown a new #1. Eight years, four hardware versions and millions of sales later, Nintendo's DS has proven itself as one of the most important and impactful video game systems ever released. Once thought to be just a gimmick with its two separate displays, clamshell design and touch screen interface, the oddity of DS debuted as a "third pillar" for Nintendo but went on to dethrone the company's titanic Game Boy brand and claim the handheld market for its own. Over the years it's been our privilege to cover the many different games that helped make that success happen, and occasionally we've also collected our thoughts in the form of Top 25 countdowns – bringing you, in a concise list, what we believe are the best of the best for Nintendo's DS. Now, we're doing it again. What follows is our latest version of the venerable countdown, updated to take into account all the great games released since we last published this list two years ago. Read it, take it in, and then prepare to voice either your approval or disagreement through our Comments box at the end – because we're pretty sure this edition's going to stir up a little controversy. Publisher: Warner Bros. Interactive, Developer: 5th Cell Media Release Date: October 12, 2010, Read the Review Taking down a tree with an ax. Or a flamethrower. Or a beaver. God fighting Satan on a skateboard. Traveling back in time to capture a T-Rex, then riding it back to the future to eat robot zombies. Scribblenauts, the game that let you summon into existence anything you could imagine, captivated everyone at E3 2009 and earned our Best of Show award, the only time a DS title managed that feat. Its sequel Super Scribblenauts gets the nod to kick off our Top 25, though, as it fixed the control problems that plagued the first game and added adjectives to the mix. (So that time-traveling T-Rex became a giant, orange, insatiable time-traveling T-Rex. See it on Amazon. Lucas M. Thomas Publisher: Nintendo, Developer: Nintendo, TNX Release Date: April 5, 2009, Read the Review Only Japan got to experience the quirky, sing-songy, pressing-buttons-to-the-beat action of Rhythm Tengoku on the Game Boy Advance, but that title did so well in Nintendo's home territory that this DS sequel was given the greenlight around the globe. Tapping along or flicking the stylus across the touch screen to match the action in such oddball scenarios as a farmer stomping the ground to harvest crops, ghosts singing at a rock concert or and endless ping-pong ball rally, Rhythm Heaven was the perfect blend of challenge and charm. (See it on Amazon. Lucas M. Thomas Publisher: Konami, Developer: Konami Release Date: December 5, 2006, Read the Review Legendary game designer Koji Igarashi and his team of fellow creators at Konami refined Castlevania action and exploration into a science on Nintendo's GBA, then brought three more incredible Dracula-hunting quests to series fans on the DS. Portrait of Ruin was the second to debut on the dual-screened system, and it made its mark by doubling your playable heroes – whip-wielding Jonathan Morris and magic-master Charlotte Aulin quested through the haunted manor together as you switched between controlling both to take down obstacles one hero alone could never overcome. Thomas Publisher: Nintendo, Developer: Nintendo Release Date: September 19, 2011, Read the Review The Kirby franchise's versatility has proven to not only be its most consistent element, but its greatest asset as well. Mass Attack introduced the notion of controlling a squad of Kirbys that collectively had to work towards common goals while avoiding damage. Not only were the touch controls perfectly implemented, but the game had a scalable difficulty of sorts, rewarding players who could avoid harming their pink puffballs. Balancing creativity and challenge, Mass Attack may have arrived late in the life of the DS, but it instantly proved to be one of the most memorable games in the system's library – and in Kirby history. (See it on Amazon. Richard George Publisher: Nintendo, Square Enix, Developer: Level-5 Release Date: July 11, 2010, Read the Review After years as a series exclusive to PlayStation consoles, Square Enix abruptly shifted gears and brought Dragon Quest's ninth installment to a Nintendo handheld instead. The shocking change in strategy was simple math, according to the studio – the DS simply had the most units sold out of all gaming platforms, and Square Enix wanted the ambitious DQIX to have as big an audience as possible. The game itself then impressed us all even more than its creators' boldness, offering an addictive, customizable and connected Quest adventure that cast you as the hero yourself, and took the series one step closer to MMOs. Thomas If you buy something through this post, IGN may get a share of the sale. For more, learn more.

Nintendo DS Emulator w/ Pokemon Platinum Rom. BIG BANG SUDOKU IPHONE & IPOD. Nintendo DS Developer Nintendo Type Handheld game console Generation Seventh generation Release date 2004 Discontinued 2013 Predecessor Game Boy Advance Successor Nintendo 3DS Emulated ✓ The Nintendo DS (NDS) is a handheld console produced by Nintendo on November 21, 2004 and had 2 ARM CPUs (ARM9 and ARM7) with 4MB of RAM. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the PlayStation 2 in lifetime sales (154. 02 million units) as a result of attracting a large amount of casual players, and even non-gamers, into the gaming community. Emulators [ edit] Name Platform(s) Latest Version GBA NDS DSi Libretro Core Active Recommended PC / x86 DeSmuME 0. 9. 12 Dev Builds ✗ melonDS 0. 8. 3 ~ ✓ (WIP) DeSmuME X432R 2015-04-19 GBE+ 1. 3 ✗ (WIP) medusa alpha 2 ✗ [1] CorgiDS 0. 1 SVN ✗ [2] ndsemu Git NoGBA 3. 00 NeonDS 0. 2. 1 dasShiny DuoS 8/25/2012 Beta Ensata 1. 4d iDeaS 1. 0. 4. 0 NooDS Mobile / ARM DraStic r2. 5. 1. 3a iNDS (nds4ios derived) DeSmuME based) nds4ios SVN Dsoid nds4droid (DeSmuME based) Console Virtual Console Comparisons [ edit] One of the most developed emulators for regular DS games. DeSmuME has had significant improvements since 2018, though new features are still in development and are only available through either nightly/dev builds. It now uses less CPU/GPU resources, and Wi-Fi is also underway. If you're worried about stability, then stick to the latest stable release. Otherwise, the latest dev builds will have more to offer. (See Common Problems and Solutions for tips. ) A payware, closed-source emulator for Android devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a pirated copy, though it is available for free on the Raspberry Pi and Odroid via RetroPie. Arisotura's goal is to make an emulator that's better optimized and includes features that others lack, either intentionally or not. While the developers of NoGBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has and it has been found to work reasonably well with a handful of games. There's also been progress made in emulating the DSi [3] 4] so far it's been able to boot into the firmware and is being developed in a separate branch of the main project. It could surpass DeSmuME when it covers more features. Focuses on speed, and has major compatibility issues and glitches as a result. But because it was originally a GBA emulator, the DS's 3D features are still very poorly handled. However, it might be an option for a very low-end machine but don't expect a lot of games to run perfectly, or at all. A fan program, NoZoomer, was released for version 2. 6 which increases compatibility and options, as well as the titular zooming abilities. The biggest addition is noise cancellation which clears up static that NoGBA makes with its 3D rendering. NoZoomer hasn't rebased yet but does add options for window resizing. There haven't been any noticeable changes with regards to accuracy, however. As of v2. 8, NoGBA supports DSi games and is currently the first and only emulator that does. Only use NoGBA in the cases of DSi games, debugging (if you've taken up romhacking for DS games) if you value speed above everything, or just as a last resort. mGBA developer endrift is also creating a DS emulator, but it's very much a work-in-progress and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice. 1] An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working like the camera and slide accessories. Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible but it can run a few games. Comparisons of several Nintendo DS emulators: Looking Toward the Next Generation of DS Emulators (By Dolphin tester, JMC47, AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0. 2 and 0. 3) medusa (Alpha 2. GBE+ 1. 1) compared to the mature DeSmuME. ) High Resolution [ edit] Has added support for OpenGL renderer and upscaling as of version 0. [5] The renderer is much faster than DeSmuME's and supports increasing the internal resolution up to 8x native resolution. More features such as texture filtering are planned. A fork of DeSmuME, that has many more graphical enhancement such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below) making X432R outdated. See the DeSmuME page for more details. DeSmuME ( libretro) Also has an option to increase internal resolution since August 8, 2015 git commit. It requires a very high-end CPU to run at a reasonable framerate. Has released a beta version supporting double the original resolution. Virtual Console (Wii U) Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting. However, there's no legit way to enable it without a homebrew-enabled console. Connectivity [ edit] The DS offers five types of connections: Local Wireless Communications. Multiple Cartridges) DS Download Play. Single Cartridge) Wi-Fi Connection. Online Multiplayer) DS/Wii Connectivity GBA/DS Connectivity Local Download Play Wi-Fi GBA/DS ✓ (Git) The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development. Local Wireless Communication [ edit] Players who have a copy of the same game can link together using the DS' wireless signals (given that the game offers this feature. melonDS supports wireless communication with several games, including New Super Mario Bros. and Pokemon, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. NoGBA is able to connect, but fails before the actual connection is finished. DS Download Play [ edit] Players who both have a DS but only one copy of a game can use "Download Play" to play together without everyone needing a copy of the game. The player with the physical cartridge will host the game while the other players connects using a "downloaded" version received from the host. Normally they are either simple mini-games or stripped down versions of the main game, so in most cases it is better to use connect using multiple cartridges instead. However, there are some games, like Mario Party DS, that requires Download Play in order to use its multiplayer. Download Play isn't supported by any emulator so far, though NDS-bootstrap homebrew on the Nintendo 3DS can boot some of them. melonDS fails during the download process though some actually go as far as booting, but never to the actual "game. Nintendo Wi-Fi Connection [ edit] Nintendo's online service that was available for the Wii and DS and was free to use. It was shutdown on May 20, 2014 due to the company GameSpy, the ones who were managing these servers, shutting down its multiplayer services after being bought out. A popular game that used this feature was Mario Kart DS. There was a third-party DeSmuME forks that successfully emulated WFC but has quite a bit of requirement (Ethernet cable, though this can be circumvented with external software. After the service shutdown, there was a version compatible with the fan servers (restoring all DLC data but sadly most multiplayer games had their content lost forever. melonDS is one of the only emulators to offer Wi-Fi capabilities. It's still a work-in-progress, but it works relatively well. DS/Wii Connectivity [ edit] Uses the wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, only a handful of games actually have this feature. Some notable examples are Pokemon Battle Revolution in which players could transfer their Pokemon to the game and use the DS as a controller, Animal Crossing: City Folk in which data could be transferred between the DS version Animal Crossing: Wild World, and the Nintendo Channel on the Wii where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk. So far, no emulator has been able to emulate this feature, nor have attempted to, and considering that the GBA/GCN connectivity on Dolphin has yet to fully functions, hints that this feature won't be emulated for a while. If this was ever going to be emulated, it would require work on both ends. GBA/DS Connectivity [ edit] Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for several DS games. It's unknown if NoGBA supports this, but it can be done in DeSmuME by going to Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, make sure its file is in the same folder. You may need to reset the game for it to take effect. The latest git of melonDS added support for GBA connectivity and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight) something DeSmuME has yet to support. Either drag-and-drop the GBA ROM onto the program before starting or open the file before loading the NDS file. Nintendo DSi [ edit] Main article: Nintendo DSi emulators Special Hardware [ edit] Guitar Hero Pad Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2. Piano for Easy Piano Supported by DeSmuME (Slot 2. Taito Paddle Controller Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2. Tilt Sensor Used in "Tony Hawk's Motion/Hue's Pixel Painter. No emulators support this add-on yet. (Slot 2) Rumble Pack Supported by DeSmuME (Slot 2. Requires compatible Joystick. Slide Controller Required by "Slide Adventure Mag Kid. Yasu made a shoddy plug-in for iDeaS (recommended version was 1. to try to emulate it. No emulators support this add-on at the moment. Pokémon Keyboard Bundled with the Pokémon Typing game (JP/UK/FR. The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also a pre-patched ROM. While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is a Lua script that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you are going to need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe which purpose is playing *only* the Pokémon typing games. In that copy, place the patched ROM, the Lua script, and a 32-bit version of (The platform used in building the should not matter. Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead. DS Camera Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory. Not to be confused with the built-in DSi camera. No emulators exist for it at all. Bayer DIDGIT A glucose meter for diabetic children with a game called Knock 'Em Downs: World's Fair that rewards them for checking their blood sugar levels regularly. The game has been dumped but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course. iQue DS Region Lock [ edit] iQue is Nintendo's Chinese subsidiary (previously a partnership between them and Wei Yen until 2013) so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue's or Nintendo's as a sort of region lock. Nintendo's own hardware would fail this check, throwing an "Only for iQue DS" error in white text on a black background. No other DS games have this mechanism; not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It's weird. Emulators differ in their behavior to this region lock. NoGBA crashes. DeSmuME & MelonDS is accurate to non-iQue hardware and will replicate the failure. The only way the ROM will accept other hardware (and thus emulators) is with a hack, involving a simple byte change. Use a hex editor to change the byte located at 0x1D from value 80 to 00. Other issues [ edit] Certain games, such as American Girl titles (e. g. Julie Finds a Way and Kit Mystery Challenge) suffer from severe flickering issues which keep those games from being playable on most emulators. DraStic was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with Pokemon SoulSilver among others; this has since been patched on r5531 once the true nature of the bug was better understood. The fix would be later incorporated in other emulators. Ultimate Mortal Kombat suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. Star Wars: The Clone Wars – Jedi Alliance is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system. References [ edit.